Currently in development, and not feature complete. Stable versions are available on the Visual Studio extension gallery.
Unstable, but more recent builds are downloadable from AppVeyor (choose "Configuration: Release" and "Artifacts").
Feel free to open issues, post comments about progress, questions, new ideas, brain storming etc. You can remove and edit comments as a way of refining ideas in the issue tracker. This is very helpful because many concerns in this project are very complex. Many issues needs to be broken down into new issues before they can be implemented.
Issues marked Ready represent tasks that have a clear design and deliverables. They are recommended starting points if you don't want to spend time discussing and evaluating implementation.
Issues marked Information require some wider perspective and discussion. They are perfect if you want to have an impact on the project but don't have the time to spend coding.
To build this, you'll need Visual Studio 2015 and matching Visual Studio SDK for the VS plugin, WiX Toolset 3.10 or higher for the setup project and Java RE. NuGet will take care of the rest.
If you plan to hack on Visual Rust you should understand difference between our two build configurations.
For the Release
configuration the main project is VisualRust.Setup
,
its output is a .msi file that consists of two parts:
For the Debug
build main project is called simply VisualRust
and it builds
VisualRust.vsix
which is a VS plugin in a format that is suitable for
local installation and debugging. It doesn't contain MSBuild integration
Consequently, for the debug build you'll want to either install just MSBuild
integration from the .msi file or build it yourself (VisualRust.Build
) and
copy to %ProgramFiles(x86)%\MSBuild\VisualRust
.
Also you'll want to modify VisualRust
project with location of your
Visual Studio installation to launch it automatically when debugging.
This project is currently maintained by vosen.
Feel free to mail him or ask around in #rust-gamedev
on irc.mozilla.org.
Same as Rust, dual MIT/ASL2. Any contributions made are under this license.