Some little change I made to the game to goes by my way, many more change will come, all being disable/enable easily ^^
Exponential Health scale so no longer Late Game OneShot Shield Item now scale with player level
Health = BaseHealth + HealthGainPerLevel * (Level-1)^e_value + Other_Health_Gain;
e_value is 1.5, but can be edited in the config file (set to 1 to disable)
Shield = ShieldCount (25 + ShieldBoost_value(Level-1)) + Other Shield source
ShieldBoost_value is 5, but can be changed in config file (set to 0 to disable)
Compatible with character customizer mod
0.1.1 : Fixed bug where actual hp weren't scaled to max health