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Plonq
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bevy_panorbit_camera
A simple pan and orbit camera for the Bevy game engine
Apache License 2.0
186
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35
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Ability to override minimum zoom limit
#86
btdevine
opened
1 week ago
2
fix: update to latest bevy_egui
#85
mosure
closed
2 weeks ago
1
Fixed panic when egui fails to return window
#84
Mat-Stevenson-Simworx
closed
2 weeks ago
1
Add motion to change the rotation center
#83
valeratrades
closed
1 month ago
3
Camera transforms through `bevy_egui` reverted when `PanOrbitCamera` regains control
#82
ExpertOfNil
closed
2 months ago
6
Fix egui focus edge cases
#81
thmxv
closed
2 months ago
1
Tags, releases, and changelog are missing `v0.19.0` and `v0.19.1`
#80
StudioLE
closed
4 months ago
3
Egui Context panics
#79
DasLixou
closed
4 months ago
9
Update to bevy 0.14
#78
kristoff3r
closed
4 months ago
3
Jitter with orthographic camera
#77
thmxv
closed
5 months ago
3
Implement workaround for egui issue with panels
#76
Plonq
closed
5 months ago
0
Mouse Inputs Passthrough from `egui` to `bevy_panorbit_camera`
#75
SK83RJOSH
opened
6 months ago
22
Bump `bevy_egui` version to 0.27
#74
SK83RJOSH
closed
6 months ago
0
`Resource requested by bevy_panorbit_camera::egui::check_egui_wants_focus does not exist: bevy_egui::EguiUserTextures`
#73
Davoodeh
closed
6 months ago
6
71 movement stops if mouse over egui
#72
Plonq
closed
7 months ago
0
Smoothing stops when hovering over egui window
#71
DasLixou
closed
7 months ago
1
Compatibility with `big_space`
#70
Plonq
closed
7 months ago
1
Rename alpha to yaw and beta to pitch
#69
Plonq
closed
7 months ago
0
Rename `(target_)alpha` to `(target_)yaw` and `(target_)beta` to `(target_)pitch`
#68
thmxv
closed
7 months ago
1
Panning in XZ, but not Y direction
#67
martinbaer
closed
7 months ago
8
Fix crash when one of multiple windows is closed
#66
Plonq
closed
8 months ago
0
The multiple_windows examples crashes after closing a window
#65
thmxv
closed
8 months ago
1
Equivalent of Blender "auto depth"
#64
thmxv
closed
7 months ago
36
Zoom in the direction of the mouse position
#63
thmxv
closed
7 months ago
4
Frame rate independent smoothing
#62
Plonq
closed
8 months ago
0
Fix flicker in orthographic example
#61
Plonq
closed
8 months ago
0
Remove roll/up vector support (broken)
#60
Plonq
closed
8 months ago
0
Use gamma angle for roll control
#59
ghost
closed
8 months ago
7
Remove `scale` field from `PanOrbitCamera`
#58
ghost
closed
8 months ago
1
Remove `scale` field?
#57
ghost
closed
8 months ago
0
GH Actions changes
#56
Plonq
closed
8 months ago
0
0.14.0 - update to bevy 0.13.0
#55
bfleischhacker
closed
8 months ago
1
Add more checks to workflows
#54
Plonq
closed
8 months ago
0
Add alternative touch controls
#53
Plonq
closed
8 months ago
0
Bevy 0.13
#52
Plonq
closed
8 months ago
0
Remove built-in roll controls
#51
Plonq
closed
9 months ago
0
Framerate independence for 'roll' controls
#50
Plonq
closed
9 months ago
0
Add example for making the camera follow a target
#49
Plonq
closed
9 months ago
0
Can only roll when mouse inside viewport
#48
Plonq
closed
9 months ago
0
Fix spike of mouse motion causing orbit jump on first input
#47
Plonq
closed
9 months ago
0
Framerate independence for rolling
#46
Plonq
closed
9 months ago
0
Add 'roll' controls and custom 'up' vector support
#45
Plonq
closed
9 months ago
0
Camera rotation (orbit) jumps when first input received
#44
Plonq
closed
9 months ago
0
Refactor input code
#43
Plonq
closed
9 months ago
0
Touch Support
#42
Plonq
closed
9 months ago
0
Feature request: changing the UP vector of the camera
#41
yasammez
closed
9 months ago
6
feat: touchscreen controls
#40
mosure
closed
9 months ago
2
bevy_egui feature does not work correctly with bevy_egui 0.24.0
#39
brookman
closed
10 months ago
11
Re-export EguiWantsFocus resource
#38
Plonq
closed
11 months ago
0
Export EguiWantsFocus resource
#37
lalomartins
closed
11 months ago
2
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