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Plonq
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bevy_rts_camera
RTS-style camera controls plugin for Bevy Engine
Apache License 2.0
60
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6
forks
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How can I set the default height?
#27
rendaoer
closed
2 months ago
2
It seems that modifying the drag key in the control will result in an error
#26
rendaoer
closed
3 months ago
3
fixing README.md
#25
PTFOPlayer
closed
4 months ago
0
Update to Bevy 0.14
#24
Plonq
closed
4 months ago
0
No way to reset camera smoothing
#23
juliohq
closed
4 months ago
2
Add reset_smoothing function
#22
juliohq
closed
4 months ago
3
Panics when minimising window
#21
Joakker
closed
5 months ago
1
Window grab mode isn't restored properly
#20
TeamDman
closed
5 months ago
1
Allow macos “middle mouse click” panning alternative using keyboard
#19
mgi388
closed
5 months ago
2
Zoom increments are too large
#18
The-DevBlog
closed
6 months ago
1
Add camera custom zoom step
#17
juliohq
closed
6 months ago
1
Temporarily turn off movement at will
#16
Joakker
closed
6 months ago
2
Fix virtual time affecting camera speed
#15
daddy-cool
closed
6 months ago
0
Add ability to rotate camera with keys
#14
juliohq
closed
6 months ago
0
Add ability to lock mouse cursor on rotate/grab pan
#13
juliohq
closed
6 months ago
8
Fix wrong default value for pan_speed in docs
#12
juliohq
closed
6 months ago
0
Derive the Reflect trait on the Ground component
#11
tad-lispy
closed
6 months ago
1
Grab pan
#10
Plonq
closed
6 months ago
0
Fix bug with dynamic angle smoothing
#9
Plonq
closed
6 months ago
0
Make `focus` stay on the ground
#8
Plonq
closed
7 months ago
0
How to use a mesh from a GLTF asset as a ground
#7
tad-lispy
closed
6 months ago
3
Focus not on the ground?
#6
tad-lispy
closed
7 months ago
2
Fix link to the advanced example
#5
tad-lispy
closed
7 months ago
1
Update README.md
#4
sschneiders
closed
7 months ago
0
Pan limits/bounds
#3
Plonq
closed
8 months ago
0
Add dynamic angle
#2
Plonq
closed
8 months ago
0
Component-centric architecture
#1
Plonq
closed
8 months ago
0