Palette-editing software for classic fighting games, mostly centered around Capcom games.
PalMod is the active branch. That's where I'm releasing binaries from. Daily betas are published to https://zachd.com/palmod/releases .
LKG is a mirror of the 2008 version of this code. This was version "1.22". There are a number of variants of 1.22: some binary hacks of it, and a couple recompiles. In all cases I have folded every positive change I know of into the active branch. There is also a very similar version of "1.22" at DrewDos's PalMod branch on GitHub.