Represent a minecraft entity
const Entity = require("prismarine-entity")('1.8.9')
const entity = new Entity(0)
console.log(entity)
Entities represent players, mobs, and objects.
Choices:
player
mob
object
global
- lightningorb
- experience orb.other
- introduced with a recent Minecraft update and not yet recognized or used by a third-party modIf the entity type is player
, this field will be set.
If the entity type is mob
, this field will be set.
Field set for mob and object. A long name in multiple words.
Field set for mob and object. The numerical type of the entity (1,2,...)
Field set for mob and object. The kind of entity (for example Hostile mobs, Passive mobs, NPCs).
Field set for mob and object. A short name for the entity.
If the entity type is object
, this field will be set.
If the entity type is orb
, this field will be how much experience you
get from collecting the orb.
Version dependent.
1.8 Layout:
0
- held item1
- shoes2
- legging3
- torso4
- head1.9 and later:
0
- held item1
- off-hand2
- shoes3
- legging4
- torso5
- head Equivalent to entity.equipment[0]
.
See http://wiki.vg/Entities#Entity_Metadata_Format for more details.
Entity that this entity is riding on
Entity that is riding on this entity
The health of the player, default: 20
The food of the player, default: 20
Whether or not the entity is elytra flying.
The player
returns a prismarine-chat
ChatMessage object for the name of the entity or null if there isn't one
returns a prismarine-item
Item object for the dropped item, if this is a dropped item, or it will return null
.heldItem
(#73) (thanks @szdytom)