Open TheGiraffe3 opened 2 weeks ago
Good point. But they could have robbed the Quarg in the south and then gone north. Also, Hai space has Quarg who the northern pirates could attack-maybe.
Indeed, we could say that as the quargs and the northern pirates had rarely ever contacted, once they met the pirates would think its just a strange exotic looking vessel with powerful weapons they crave and board it, causing the hostility of the quarg(similiar to what I did in the game on a previous file).
We can even add a stage where the southern pirates helped the local northern pirates to hunt down the pirate lord responsible for the raid on the quargs and retrieve the powerfull weapon from him to give to the quarg for a chance at peace, only to discover the quargs decision to eliminate all pirating in the galaxy due to the fact of now the pirates contact with their technology, fitting their character of quargs being very mad when their technology gets stolen.
Sounds good!
Sounds good!
For this we would probably need to spawn a ship, a bactarian witth a few quarg skylances or other quarg technology for the matter.
Sounds good!
For this we would probably need to spawn a ship, a bactarian witth a few quarg skylances or other quarg technology for the matter.
The problem is I don't know how...
I’ll commit one in your branch, okay?
I’ll commit one in your branch, okay?
Thank you so much!
Then we would probably change the wormhole distraction to the quarg ship hunting distraction by sending a small fleet near Alycone's systems where the quarg sometimes appear when they are traveling from the syndicate space to the kor efreti space, fooling the quarg to think another hunt is going on.
I’ve got the new Bactrian added.
Then we would probably change the wormhole distraction to the quarg ship hunting distraction by sending a small fleet near Alycone's systems where the quarg sometimes appear when they are traveling from the syndicate space to the kor efreti space, fooling the quarg to think another hunt is going on.
Not sure what you mean there, can you clarify?
And gave it Nerve Gas, just because.
I’ve got the new Bactrian added.
Then we would probably change the wormhole distraction to the quarg ship hunting distraction by sending a small fleet near Alycone's systems where the quarg sometimes appear when they are traveling from the syndicate space to the kor efreti space, fooling the quarg to think another hunt is going on.
Not sure what you mean there, can you clarify?
I mean in the original issue I released I plan to let the pirates create a wormhole that distracts the quarg as the quargs would send fleets to investigate the new rupture in time and space. But here as wormholes are not avaliable for construction I would shift it to let the pirates send out a small decoy fleet that captures the attention of the quarg by attacking quarg ships jumping into systems near Alycone from the Kor Efreti space where they have worlds and ringworlds, luring the majority of the quarg fleet from their planet to hunt this fleet, paving the way for the rest of the pirate fleet to storm the three quarg worlds near Tazard.
Good to know.
Good to know.
My reasoning is that after the quarg lost their technology to ill intended pirates, they would want to desperately prevent further instances of quarg technology leaking into the pirates hands(who knows what raiders would do with it), therefore they would send their major forces to stop the fleet pretending to repeating the capture of technology, leaving weak defenses at their home worlds in human space.
Yes, makes perfect sense.
Yes, makes perfect sense.
Do you have any suggestions to the plot? there are just my personal ideas so as a collaborator I want to hear your ideas as well.
Well, you made me a collaborator 😉 If I think something isn’t going quite right at a particular point, I’ll tell you, but in general your idea’s a pretty [sound, good] one.
Thank you! I am honored to hear this remark.
@ProNooberEX can you make the piratemission
branch the default?
Already did
The link doesn’t have them in the piratemission
branch but they definitely are there.
How do you set a mission completion requirement that forced the player to jump to both the northern pirate system and scan ships there in order to complete the mission?
npc "scan outfits"
government "Pirate"
personality heroic staying
fleet "Small Northern Pirates" 2
Something like that.
May I ask the method to enable the mission to cotinue until all of the npc's fleet I added in pirate 0 beginning are scanned?(Similiar to the free world campaign where the player scans multiple ships of the Navy).?
How do you mean? Looking at it, it should do that already.
How do you mean? Looking at it, it should do that already.
How do you mean? Looking at it, it should do that already.
So I don't need to set up a sort of counter mechanism to count the amount of ships scanned in the npc fleet until it reached the maximum number of ships in that fleet by myself?
No. If you say Large Northern Pirates
you can’t complete the mission until each ship spawned by that fleet has been scanned.
Also, can you make the default branch master
for a minute? I’m trying to clean up commit history slightly but it doesn’t let me.
No. If you say
Large Northern Pirates
you can’t complete the mission until each ship spawned by that fleet has been scanned.Also, can you make the default branch
master
for a minute? I’m trying to clean up commit history slightly but it doesn’t let me.
Got it, you can clean it up now Are you done? I have time.
Actually, looking at it it may be hard to do that, and we’ll just make a mess of it again, so I’ll clean it up once it’s merge-ready.
You can set the default branch back to piratemission
.
Also, can you delete the Dd
branch? I made it as part of cleaning up but for some reason can’t delete it now.
Actually, looking at it it may be hard to do that, and we’ll just make a mess of it again, so I’ll clean it up once it’s merge-ready. You can set the default branch back to
piratemission
.
Did it as well
Also, can you delete the
Dd
branch? I made it as part of cleaning up but for some reason can’t delete it now.
Did it too. I added a ruleset to all of the brands to protect them apparently, thats why you can't delete them.
Okay, that makes sense.
Okay, that makes sense.
Btw why does Github has this protection thing? Also I want to ask if we were to debug this how do we do it? Do we download and play out the plot of this edited version of the game or something out?
Btw why does Github has this protection thing
You probably set it up somehow.
Also I want to ask if we were to debug this how do we do it? Do we download and play out the plot of this edited version of the game or something out?
We copy the contents of the files we changed and put them in our data files. I only know the path in Mac, but you right-click (two fingers if you’re on the built-in touchpad) and then Show Package Contents
. Then you go through the Contents folder into Resources/data/human, and put the pirate file in there. If this doesn’t make sense, say so, I may be able to clarify it more.
Btw why does Github has this protection thing
You probably set it up somehow.
Also I want to ask if we were to debug this how do we do it? Do we download and play out the plot of this edited version of the game or something out?
We copy the contents of the files we changed and put them in our data files. I only know the path in Mac, but you right-click (two fingers if you’re on the built-in touchpad) and then
Show Package Contents
. Then you go through the Contents folder into Resources/data/human, and put the pirate file in there. If this doesn’t make sense, say so, I may be able to clarify it more.
Ok now I see. and now may you help me inform on some of the bugs I have been recieveing from Github? I don't know what they are reporting.
Btw why does Github has this protection thing
You probably set it up somehow.
Also I want to ask if we were to debug this how do we do it? Do we download and play out the plot of this edited version of the game or something out?
We copy the contents of the files we changed and put them in our data files. I only know the path in Mac, but you right-click (two fingers if you’re on the built-in touchpad) and then
Show Package Contents
. Then you go through the Contents folder into Resources/data/human, and put the pirate file in there. If this doesn’t make sense, say so, I may be able to clarify it more.
Also Didn't this pose the risk of messing up your file you are currently playing?
Btw why does Github has this protection thing
You probably set it up somehow.
Also I want to ask if we were to debug this how do we do it? Do we download and play out the plot of this edited version of the game or something out?
We copy the contents of the files we changed and put them in our data files. I only know the path in Mac, but you right-click (two fingers if you’re on the built-in touchpad) and then
Show Package Contents
. Then you go through the Contents folder into Resources/data/human, and put the pirate file in there. If this doesn’t make sense, say so, I may be able to clarify it more.Also Didn't this pose the risk of messing up your file you are currently playing?
It does, so you’ll probably want to start a new game with the World Forge plugin. It’s a way to test content without messing up saves. Basically you start on a planet called Forge which has all outfits and ships available for sale.
Btw why does Github has this protection thing
You probably set it up somehow.
Also I want to ask if we were to debug this how do we do it? Do we download and play out the plot of this edited version of the game or something out?
We copy the contents of the files we changed and put them in our data files. I only know the path in Mac, but you right-click (two fingers if you’re on the built-in touchpad) and then
Show Package Contents
. Then you go through the Contents folder into Resources/data/human, and put the pirate file in there. If this doesn’t make sense, say so, I may be able to clarify it more.Ok now I see. and now may you help me inform on some of the bugs I have been recieveing from Github? I don't know what they are reporting.
What bugs?
Actually, I think that’s because I set up the Actions. They can probably be turned off.
Btw why does Github has this protection thing
You probably set it up somehow.
Also I want to ask if we were to debug this how do we do it? Do we download and play out the plot of this edited version of the game or something out?
We copy the contents of the files we changed and put them in our data files. I only know the path in Mac, but you right-click (two fingers if you’re on the built-in touchpad) and then
Show Package Contents
. Then you go through the Contents folder into Resources/data/human, and put the pirate file in there. If this doesn’t make sense, say so, I may be able to clarify it more.Ok now I see. and now may you help me inform on some of the bugs I have been recieveing from Github? I don't know what they are reporting.
What bugs?
Actually, I think that’s because I set up the Actions. They can probably be turned off.
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These stuff came ringing once and a while and I don't know how to fix them.
You can click the Done
button without problems. I’m working on turning those off.
Btw I finished the beginning Mission for the pirate 0 beginning file, if you want you can check it out.
Apparently I can’t turn them off because I’m not the repository owner. Do you want to try it? If not, we can leave it on and just delete the notifications. They don’t really do anything good for us right now.
Apparently I can’t turn them off because I’m not the repository owner. Do you want to try it? If not, we can leave it on and just delete the notifications. They don’t really do anything good for us right now.
Are these bugs genuine due to the code we've written being wrong?
Well, GitHub doesn’t know what we’re doing. Those are checks the people in the main game wrote, but I think they may have dependencies not in this repository-aka we don’t have the information those tests need to pass, but it should work anyway. That’s guessing, but we can probably ignore them for now.
Btw I finished the beginning Mission for the pirate 0 beginning file, if you want you can check it out.
So we probably don’t need the Quarg ships redefined, they’ll work anyway.
Also, the outfits
means they are carrying them, not using them.
Well, GitHub doesn’t know what we’re doing. Those are checks the people in the main game wrote, but I think they may have dependencies not in this repository-aka we don’t have the information those tests need to pass, but it should work anyway. That’s guessing, but we can probably ignore them for now.
Would Zitchas and the other guys chase us down and be mad?
(the Quarg fleets should go in the Quarg file)
Well, GitHub doesn’t know what we’re doing. Those are checks the people in the main game wrote, but I think they may have dependencies not in this repository-aka we don’t have the information those tests need to pass, but it should work anyway. That’s guessing, but we can probably ignore them for now.
Would Zitchas and the other guys chase us down and be mad?
It doesn’t matter until we PR it.
Start the issue