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Prof-Butts
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xwa_ddraw_d3d11
Direct3D 11 implementation of DDraw.dll for XWA with VR support and New Shaders
MIT License
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Fully remove use of MouseLook for headtracking
#60
morallo
closed
2 years ago
0
Fully remove use of MouseLook for headtracking
#59
morallo
opened
2 years ago
7
Fix VR in gunner turrets
#58
morallo
closed
2 years ago
0
Headtracking issue in hyperspace in d3d_hook_merge
#57
morallo
closed
2 years ago
0
Implementation of 2D rendering as OpenVR overlay
#56
morallo
closed
2 years ago
3
Adding 3D Vision Support through Signatures
#55
Prof-Butts
closed
2 years ago
0
Matrix-based headtracking in CockpitLook for pose_corrected_headtracking mode
#54
morallo
closed
3 years ago
0
Render 2D modes as VR overlay
#53
morallo
closed
2 years ago
1
Incorrect game view for large head rotations (close to 90deg)
#52
morallo
closed
2 years ago
2
Sync with CockpitLook new positional tracking hook and improvements to pose prediction corrected tracking
#51
morallo
closed
3 years ago
2
Fix headtracking in 2D and hangar
#50
morallo
closed
3 years ago
0
Submit depth buffer to VR compositor to reduce reprojection artifacts
#49
morallo
opened
3 years ago
0
Implement single-pass instanced stereo rendering
#48
morallo
closed
1 year ago
5
Fixed pitch,yaw order in pose_corrected_headtracking = 1 mode
#47
morallo
closed
3 years ago
0
Pose prediction jitter fix
#46
morallo
closed
3 years ago
2
Auto Greebler code
#45
Prof-Butts
closed
3 years ago
0
Unnecessary rotation matrix re-calculation
#44
morallo
closed
3 years ago
2
Fix incompatibility with modern OpenVR API
#43
morallo
closed
3 years ago
0
No image in HMD in the hangar
#42
morallo
closed
3 years ago
3
WaitGetPoses to CockpitLook
#41
morallo
closed
3 years ago
1
Jitter from cockpit look
#40
morallo
closed
3 years ago
3
OpenXR backend implementation
#39
morallo
opened
3 years ago
0
Additional relocation of variables and functions
#38
morallo
closed
3 years ago
0
Shuttle energy fix
#37
Prof-Butts
closed
3 years ago
0
Distortion in image and tracking in the hangar
#36
morallo
closed
2 years ago
7
Use pose from cockpitlook shared memory
#35
morallo
closed
3 years ago
2
Fix XWAFramework.h importing
#34
morallo
closed
3 years ago
0
Code refactor
#33
morallo
closed
3 years ago
4
Code doesn't build with OpenVR >= 1.13.10
#32
morallo
closed
3 years ago
2
Refresh from the Release_1_1_5 branch
#31
Prof-Butts
closed
4 years ago
0
Refresh Master from the Release_1_1_5 branch
#30
Prof-Butts
closed
4 years ago
0
Update master and include Hook_XWACockpitLook as submodule
#29
morallo
closed
3 years ago
8
Use a consistent tracking pose between CockpitLook and ddraw VR rendering
#28
morallo
closed
3 years ago
17
Release 1 1 4
#27
MamiyaOtaru
closed
4 years ago
2
Use SteamVR tracking returned by WaitGetPoses()
#26
morallo
closed
4 years ago
3
Refactor VR specific code
#25
morallo
closed
3 years ago
2
Implement OpenXR support
#24
morallo
opened
4 years ago
5
SteamVR performance fix (part 2)
#23
morallo
closed
4 years ago
0
SteamVR performance fix
#22
morallo
closed
4 years ago
0
Alt+Tab does not work properly
#21
morallo
opened
4 years ago
0
Move local properties out of vcxproj file into Property sheets
#20
morallo
closed
4 years ago
2
Mirror image in monitor is stretched in SteamVR mode
#19
morallo
closed
4 years ago
1
Release 1.1.3.1
#18
Prof-Butts
closed
4 years ago
0
Merge Jeremy's 1.3.10.1 version (fixes to RenderText)
#17
Prof-Butts
closed
4 years ago
0
Merge enhanced radar and bracket rendering by Jeremy
#16
Prof-Butts
closed
4 years ago
0
Clean up branches
#15
Trevor89
opened
4 years ago
3
Text Hook Merge
#14
Prof-Butts
closed
4 years ago
0
Use a HAM mesh to hide objects out of the real HMD FOV
#13
morallo
opened
4 years ago
1
Pause game automatically when headset is removed
#12
morallo
opened
4 years ago
1
Implement desktop mirror with custom FOV and resolution
#11
morallo
opened
4 years ago
0
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