ProjectBorealis / PBCharacterMovement

HL2-style, classic FPS movement for Unreal Engine implemented in C++
https://www.projectborealis.com/movement
MIT License
1.27k stars 163 forks source link

How should we edit and recompile the plugin for custom modifications? #3

Closed labratsoftworks closed 5 years ago

labratsoftworks commented 5 years ago

There doesn't appear to be much documentation on plugin editing and when I asked around I received mixed responses. My guess is that other plugins handle to process differently? What step by step process is required to edit the source code and recompile the plugin?

mastercoms commented 5 years ago

Edit the source, delete the Binaries folder and launch your project.. Press yes when prompted to compile PBCharacterMovement.