Project Borealis character movement component.
Includes all your standard classic FPS movement from HL2:
move.Pogo
cvarmove.Bunnyhopping
cvarMore info in this blog post: https://www.projectborealis.com/movement.
Binaries are compiled for 4.27
, and will work on C++ projects.
If you have a Blueprint project, you must upgrade to a C++ project, or else the game will fail to package.
If you are using a different version of Unreal Engine, you will need to recompile the plugin.
Our ladder movement code and sprinting speed logic is game specific and is not publicly redistributed at this time.
Plugins/
folder.You may also want to use HL2 gravity settings. Go to Settings > Project Settings > Engine > Physics > Constants > Default Gravity Z and set it to -1143
.
Additionally, your default physics material should have a friction of 0.8
and restitution of 0.25
if you want Source defaults.