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This is a refresh of a previous post i made a year ago. link here > https://github.com/Facepunch/garrysmod-requests/issues/1201
These entities i'm requesting are for mapping/improved support in newer…
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Hi, I have Spotify Premium and would like to use this as a frontend, could you implement a spotify source engine with:
1. Spotify Login
2. Spotify Connect
4. Spotify Playlist fetch from profile
5.…
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Hello, I have noticed on the website there is no mention of Valve's Source Engine although the promotional picture on the main page shows a screenshot of Counter Strike: Global Offensive
Are there …
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Hi @lo-th ! Thank you for your awesome repo. I'm exploring it and was wondering where the Havok source is?
Inside `src/Havok.js`, there's:
```js
export { engine } from './_havok/engine.js';
```
…
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Version: most recent
Hey guys, im attempting to compile the godot engine from source using emscripten and scons, but i am getting the following error. I am using the following command: scons platfo…
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- [ ] [Intro | Plandex Docs](https://docs.plandex.ai/intro)
# Intro | Plandex Docs
## Snippet
"Introduction
Plandex is an open source, terminal-based AI coding engine that helps you work on complex…
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Would be good to see if it's possible to add DX11, because it has better perfomance, and has lots of benefits in making of shaders. I know it would take a lot of time, so good luck. It worths to try.
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Hello there!
I came across the [v2 paper](https://arxiv.org/pdf/2406.06282v1) yesterday, and saw the updates on the project readme.
I am interested in porting the v2 framework to iOS. The goal i…
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In regards to #473 and #772 the primary focus is to stay close to source engine code style. If we could adjust our clang-format settings to match that it would aid us in enforcing such a styling.
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We need to provide an alternative open source deconvolution option for places that don’t have access to microvolution
It could possibly use the same deconvolution GUI we have now, but allow the user …