ProjectBorealis / PBCharacterMovement

HL2-style, classic FPS movement for Unreal Engine implemented in C++
https://www.projectborealis.com/movement
MIT License
1.27k stars 163 forks source link

How to setup in UE5 #30

Closed b3326023 closed 2 years ago

b3326023 commented 2 years ago

Excuse me, I'm not familiar with UE, could you please detail the following steps?

  1. Create a new player controller in Blueprint or C++. Here's a simple Blueprint example.
  2. Create a Blueprint child class of PBPlayerCharacter.
  3. Create a gamemode with Default Pawn set to your Blueprint character class, and Player Controller set to your player controller.

I don't know how to execute these steps in UE, please help me 🙏🙏 Really appreciate!!

mastercoms commented 2 years ago

https://docs.unrealengine.com/5.0/en-US/setting-up-a-character-in-unreal-engine/#creatingaplayercontroller