ProjectBorealis / PBCharacterMovement

HL2-style, classic FPS movement for Unreal Engine implemented in C++
https://www.projectborealis.com/movement
MIT License
1.27k stars 163 forks source link

Works fine in editor, not after launching/packaging #5

Closed axel37 closed 5 years ago

axel37 commented 5 years ago

Hello ! First, I want to mention that I'm new to Unreal, and I'm posting here as a last resort because I could not solve this myself.


After following the instructions (more or less), I managed to get this working... only in the editor. When I launch or package the project, I get issues... So far, I've tried setting it up in 2 different ways (it works fine in the editor either way).

Using Unreal Engine 4.22.3, if this is of any importance...

mastercoms commented 5 years ago

Make sure you've set your launch profile to build the game.

axel37 commented 5 years ago

I am sorry but I'm not quite sure of what you're asking me. However, after changing some launch settings, this happened : PBcharactermovement_plugin_properly_installed That might be related to the previous issue, or me changing the wrong settings

Edit : The plugin does appear in Edit > Plugins

mastercoms commented 5 years ago

How are you launching the game? You need to make sure that in your launch settings, you have the "Build" step checked.

mastercoms commented 5 years ago

How are you launching the game? You need to make sure that in your launch settings, you have the "Build" step checked.

https://docs.unrealengine.com/en-US/Engine/Deployment/ProjectLauncher/index.html

axel37 commented 5 years ago

At first, I was launching it from the toolbar. I also used the project launcher to create a new profile (and to make sure the build step was checked). However, I am still getting the same error. The log might help. Also, here's a screenshot of the project launcher after "completion" image

mastercoms commented 5 years ago

Will try to check this out soon, but we have limited time so it might take a bit.

mastercoms commented 5 years ago

Is this a C++ project, or a Blueprint project? If it is a C++ project, you may have to add PBCharacterMovement as a dependency in your Build.cs.

axel37 commented 5 years ago

It is a Blueprint project.

mastercoms commented 5 years ago

@axel37 Could you try converting it to a C++ project?

spawnzed commented 5 years ago

@axel37 Could you try converting it to a C++ project?

I was also having this issue and converting to a C++ project fixed it. Thanks!