Hi everyone, i've been searching for a solution to this issue for some days now and can't find anything usseful yet. I will provide all the necesary information, but the general issue is that I have a behaviour tree AI that follows you around when out of range to attack, and everything works just fine in UE editor but when I package build the game, for some reason the enemy won't follow you.
At this point, I believe the issue resides in the tickings, blueprint order execution, and some technical shit like that, wich of course I don't know how to solve :c
Hi everyone, i've been searching for a solution to this issue for some days now and can't find anything usseful yet. I will provide all the necesary information, but the general issue is that I have a behaviour tree AI that follows you around when out of range to attack, and everything works just fine in UE editor but when I package build the game, for some reason the enemy won't follow you.