Arnold Shader Copyright (c) 2014, Psyop Media Company, LLC and Jonah Friedman
By Jonah Friedman jfriedman@psyop.tv
Binaries builds by Jonah Friedman provided for Windows 64, for 4.0.x and 4.1.x. 4.1 binaries will work in Arnold 4.2 as well. Linux builds by Vladimir Jankijevic and Benoit Leveau. OS X build by Jan Walter.
Contributions, questions, and suggestions are also welcomed.
Based on the 2002 paper by Charles M. Schmidt and Brian Budge, Simple Nested Dielectrics in Ray Traced Images available here: http://graphics.idav.ucdavis.edu/~bcbudge/deep/research/nested_dielectrics.pdf
See license.txt for license.
Full documentation: https://github.com/Psyop/jf-nested-dielectric/raw/master/documentation/jf_nested_dielectric_manual.pdf
Download the entire repo as a zip, using the "download as zip" button on the right sidebar of the github page. Then move the appropriate binaries and helper files (found under source) into the right directories of Softimage or Maya. Note: If you instead download individual files from github, you may accidentally download HTML files instead of the actual raw files, which of course won't work.
To build:
git clone https://github.com/Psyop/jf-nested-dielectric
cd jf-nested-dielectric
mkdir build
cd build
cmake .. -DCMAKE_PREFIX_PATH=/path/to/install_root
make install
Fixed a new bug in Arnold 4.2 where Cook-Torrance speculars would render incorrectly (due to the inclusion of Anisotropic Cook-Torrance.)
Note: Arnold 4.1 is binary compatible with Arnold 4.2, so there are no seperate binaries for 4.2.
To build on Linux: Make sure you've added $ARNOLD_PATH to your environment variables Make sure $ARNOLD_PATH/bin is in your PATH: