QW-Group / ktx

KTX: a QuakeWorld server modification
GNU General Public License v2.0
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[REQ] New rpickup teamnames and colors #297

Open blaps opened 1 year ago

blaps commented 1 year ago

let's discuss changing rpickup teams being 'red (color 4) and 'blue' (color 13). This as an afterthought that many players use the color red as either enemy- or teamskin color. Assume you're on team red, and you're used to red enemyskins. There's a condradiction of colors, which can get confusing in situations.

I'm suggesting a different set of teamcolors, abandoning red/blue. Additionally, why not have more-than-two, just because it's fun with a little rotation?

Here's 5 new teamnames and teamcolors: Bone - color 10 0 Teal - color 11 Pink - color 6 Gold - color 5 12 Plum - color 8

They should contrast pretty well. Maybe the Pink vs. Plum could be at risk. Suggestions?

zigg1zagg1 commented 1 year ago

might be better just to move away from using colours for team names entirely, avoids any confusion no matter what skins you use

tcsabina commented 1 year ago

Hey BPS!

Are we not all use teamskins just like enemyskins?

tcsabina commented 1 year ago

PR #311 will take care of this

tcsabina commented 1 year ago

@blaps,

Could you address the comments given on the PR: https://github.com/QW-Group/ktx/pull/311

Thanks.

vikpe commented 1 year ago

given that the goal is to avoid confusion with skins and to distinguish mix games.

colors

names

ginzberg commented 1 year ago

Just to ensure this doesn't get lost in the conversation, in some game modes team name is more than cosmetic. For example in CTF with two teams, red and blue do not just define the team name, but also the flag each team is protecting.