KTX (Kombat Teams eXtreme) is a popular QuakeWorld server modification, adding numerous features to the core features of the server.
Although it had been developed to be Quakeworld server agnostic, it has over the years been developed very close to MVDSV to which it has become an extent, thus compatibility with other Quakeworld servers might not have been maintained.
The following instructions will help you get KTX installed on a running MVDSV server using prebuilt binaries. Details on how to compile your own KTX binary will also be included to match specific architectures or for development purposes.
The following architectures are fully supported by KTX and are available as prebuilt binaries:
You can find the prebuilt binaries on this download page.
KTX is a server mod and won't run without a proper Quakeworld server set up. MVDSV is the recommended one, but [FTE][fte] might work as well (unconfirmed with current code).
For more detailed information we suggest looking at the nQuake server, which uses MVDSV and KTX as QuakeWorld server.
Assuming you have installed essential build tools and CMake
mkdir build && cmake -B build . && cmake --build build
Build artifacts would be inside build/
directory, for unix like systems it would be qwprogs.so
.
You can also use build_cmake.sh
script, it mostly suitable for cross compilation
and probably useless for experienced CMake user.
Some examples:
./build_cmake.sh linux-amd64
should build KTX for linux-amd64
platform, release version, check cross-cmake directory for all platforms
B=Debug ./build_cmake.sh linux-amd64
should build KTX for linux-amd64 platform with debug
V=1 B=Debug ./build_cmake.sh linux-amd64
should build KTX for linux-amd64 platform with debug, verbose (useful if you need validate compiler flags)
V=1 B=Debug BOT_SUPPORT=OFF ./build_cmake.sh linux-amd64
same as above but compile without bot support
G="Unix Makefiles" ./build_cmake.sh linux-amd64
force CMake generator to be unix makefiles
./build_cmake.sh linux-amd64 qvm
build KTX for linux-amd64
and QVM
version, you can provide
any platform combinations.
For the versions available, see the tags on this repository.
(Listed by last name alphabetic order)
We try to stick to our code of conduct when it comes to interaction around this project. See the CODE_OF_CONDUCT.md file for details.
This project is licensed under the GPL-2.0 License - see the LICENSE.md file for details.