MVDSV (MultiView Demo SerVer) has been the most popular QuakeWorld server in the world for more than a decade because of its ability to record every player's point of view in a server side demo and provide many different game modes to enjoy QuakeWorld with.
The following instructions will help you get a MVDSV server up and running on your local machine from prebuilt binaries. Details on how to compile your own MVDSV binary will also be included to match specific architectures or for development purposes.
The following architectures are fully supported by MVDSV and are available as prebuilt binaries:
You can find the prebuilt binaries on this download page.
None at the moment.
For more detailed information we suggest looking at the nQuake server, which uses MVDSV and KTX as QuakeWorld server.
Assuming you have installed essential build tools and CMake
mkdir build && cmake -B build . && cmake --build build
Build artifacts would be inside build/
directory, for unix like systems it would be mvdsv
.
You can also use build_cmake.sh
script, it mostly suitable for cross compilation
and probably useless for experienced CMake user.
Some examples:
./build_cmake.sh linux-amd64
should build MVDSV for linux-amd64
platform, release version, check cross-cmake directory for all platforms
B=Debug ./build_cmake.sh linux-amd64
should build MVDSV for linux-amd64 platform with debug
V=1 B=Debug ./build_cmake.sh linux-amd64
should build MVDSV for linux-amd64 platform with debug, verbose (useful if you need validate compiler flags)
G="Unix Makefiles" ./build_cmake.sh linux-amd64
force CMake generator to be unix makefiles
./build_cmake.sh linux-amd64
build MVDSV for linux-amd64
version, you can provide
any platform combinations.
For the versions available, see the tags on this repository.
(Listed by last name alphabetic order)
Names of those contributors have been lost but they have also helped with this project: bliP, danfe, hdworak, HighlandeR, jhodge, kreon, SD-Angel.
We try to stick to our code of conduct when it comes to interaction around this project. See the CODE_OF_CONDUCT.md file for details.
This project is licensed under the GPL-2.0 License - see the LICENSE.md file for details.