When extracting the assets.zip archive make sure the directory strucucture is as follows:
/Ascent.exe
/README.md
/LICENSE
/assets/fonts/...
/assets/models/...
/assets/shaders/...
/assets/textures/...
Opengl 4.5, Windows 64bit
Click to focus the window. Escape to release the focus.
Use mouse to look.
Key | Action |
---|---|
Shift , W |
Boost |
Space , S |
Air Break |
R |
Respawn at last Checkpoint |
ESC |
Pause Menu |
F2 |
Hide GUI |
F3 |
Toggle debug menu |
F5 |
Reload assets / shaders |
F11 |
Toggle Fullscreen |
The FreeCam™ mode uses WASD movement and the scrolling to change speed.
--enable-compatibility-profile
Enables the OpenGL compatability profile
--enable-gl-debug
Enables the OpenGL debug callback. Always enabled in debug builds.
Modern OpenGL
Material Batching
Read more
GLTF Loading
https://github.com/syoyo/tinygltf
Jolt Physics
https://github.com/jrouwe/JoltPhysics
Physically Based Shading with IBL
https://google.github.io/filament/Filament.html#materialsystem
https://learnopengl.com/PBR/Theory
Reversed Depth, Infinite Projection Matrix
https://nlguillemot.wordpress.com/2016/12/07/reversed-z-in-opengl/
https://web.archive.org/web/20220916052250/http://dev.theomader.com/depth-precision/
https://developer.nvidia.com/content/depth-precision-visualized
https://www.danielecarbone.com/reverse-depth-buffer-in-opengl/
https://www.terathon.com/gdc07_lengyel.pdf
Blender as Level Editor
Objects can be placed and configured in blender.
https://github.com/Immediate-Mode-UI/Nuklear
Used for menus and ui
https://github.com/ocornut/imgui
Used for debug ui
https://www.shadertoy.com/view/dtSGD1
https://www.shadertoy.com/view/cd3XWr
https://github.com/sobotka/AgX
Also used by blender (4.0+).
When adding .cpp or .h files run ./make rebuild
to rebuild the cmake configuration.
Special thanks to my (Wendelin) friend Boris Laaha for creating the awesome music.