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QuietDreamGames
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WitchHunters
MIT License
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Implementation of skills 1 - Ultimate
#75
Odinlevi
closed
1 year ago
0
Shield mechanic
#74
Odinlevi
closed
1 year ago
0
Import of right animations and fix of the colliders.
#73
Odinlevi
closed
1 year ago
0
Effects on hit logic
#72
Odinlevi
closed
1 year ago
0
Pause System
#71
Odinlevi
opened
1 year ago
0
AI
#70
Odinlevi
opened
1 year ago
0
Effects on hit logic
#69
Odinlevi
closed
1 year ago
0
Modifiers controller
#68
Odinlevi
closed
1 year ago
0
Modifiers Controller
#67
Odinlevi
closed
1 year ago
0
Implement attack animations 2
#66
Odinlevi
closed
1 year ago
0
Attacks that use movement
#65
Odinlevi
closed
1 year ago
0
Implementation of skills 1
#64
Odinlevi
closed
1 year ago
0
Start looking for modifiers in Attacks
#63
Odinlevi
opened
1 year ago
0
Implement attack animations
#62
Odinlevi
closed
1 year ago
0
Implement Attack animations
#61
Odinlevi
closed
1 year ago
0
Implement simple character controller
#60
Odinlevi
closed
1 year ago
0
Implement Simple Character Controller
#59
Odinlevi
closed
1 year ago
0
Input system import
#58
Odinlevi
closed
1 year ago
0
UI Navigation for Main Menu
#57
Odinlevi
closed
1 year ago
0
Input System Import
#56
Odinlevi
closed
1 year ago
0
Save System
#55
Odinlevi
opened
1 year ago
0
Localization utility
#54
Odinlevi
closed
1 year ago
1
Localization Utility (non-ECS)
#53
Odinlevi
closed
1 year ago
0
Create showcase of MVP
#52
Odinlevi
opened
1 year ago
0
Hub location level design
#51
vivk
opened
1 year ago
0
UI Art for menu
#50
Odinlevi
opened
1 year ago
0
MH-46 Create Localization System
#49
Odinlevi
closed
2 years ago
0
Enemy Spawner implementation.
#48
vivk
opened
2 years ago
0
MH-43 Enemy damage deal implementation.
#47
vivk
closed
2 years ago
0
Localization Utility
#46
Odinlevi
opened
2 years ago
1
Replic System
#45
Odinlevi
opened
2 years ago
0
Dialogue System
#44
Odinlevi
opened
2 years ago
0
Enemy damage deal implementation.
#43
vivk
opened
2 years ago
0
MH-27 Attack system.
#42
Odinlevi
closed
2 years ago
1
MH-33 Charater standard attack animation.
#41
Odinlevi
closed
2 years ago
1
MH-26 Add to Creep1 enemy generic behaviour.
#40
vivk
closed
2 years ago
0
MH-38 Refactor Pure ECS movement in GO Rigidbody ECS movement.
#39
vivk
closed
2 years ago
1
Refactor Pure ECS movement in GO RigidBody ECS movement.
#38
vivk
opened
2 years ago
0
Dungeon Generation import Edgar project.
#37
vivk
opened
2 years ago
0
MH-32 Create Enemy generic State Machine.
#36
vivk
closed
2 years ago
1
Import first witch animations
#35
Odinlevi
closed
2 years ago
0
First witch Anga animations
#34
Odinlevi
closed
2 years ago
0
Charater (mob or player) standard autoattack animation implementation
#33
Odinlevi
closed
2 years ago
0
Enemy generic state machine.
#32
vivk
closed
2 years ago
0
MH-26 Add to first enemy attack animation.
#31
vivk
closed
2 years ago
1
MH-25 Add to scene first enemy with idle/movement animation.
#30
vivk
closed
2 years ago
1
MH-11 Health System.
#29
vivk
closed
2 years ago
2
Refactor character movement to get the last command instead of getting the axes value
#28
Odinlevi
opened
2 years ago
0
Attack System implementation.
#27
vivk
closed
2 years ago
0
Add to first enemy attack animation
#26
Odinlevi
opened
2 years ago
0
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