The RLBot Core Project builds a RLBotServer.exe
binary that allows custom bots and scripts
to interface with Rocket League.
This is a rewrite a C++ version that had lived at [https://github.com/RLBot/RLBot/tree/00720d1efc447e5495d3952a03e10b5b762421ee/src/main/cpp/RLBotInterface]
git submodule update --init
In Visual Studio 2022, you can build the solution in Release mode, and find the
compiled binaries at RLBotCS\bin\Release\net8.0
.
dotnet build -c "Release"
master
branchgit tag v0.1.0 -m "Core v0.1.0"
git tag -s v0.1.0 -m "Core v0.1.0"
git push --tags
Further deployment steps for automatic updates are still in progress.
This project uses the CSharpier formatter. You can run it with dotnet csharpier .
The Core project uses flatbuffers, which involves generating C# code based on a specification
file called rlbot.fbs
. Find this in ./FlatBuffer
after it's been generated.
The flatbuffers-schema submodule should be kept update to date:
cd flatbuffers-schema
git checkout main
git fetch
git pull
The needed Flatbuffers code is automatically generated upon compilation of the project.
The Bridge.dll
file in RLBotCS/lib
is built from a closed-source repository due to legal reasons.
It is maintained by RLBot developers who have signed an agreement with Psyonix to keep it private.
The dll file is platform-independent and works for building the project on both Windows and Linux.
The native binaries that live in RLBotCS/lib/rl_ball_sym
generate the ball prediction that core then distributes to bots & scripts that request it.
The dll
/so
are dynamically loaded at run time while developing core, and the a
/lib
files are statically linked during publishing.
All source code and releases for building the dlls can be found at https://github.com/VirxEC/rl_ball_sym_dll but the core of the code is a library that's published for anyone's use at https://crates.io/crates/rl_ball_sym.