RMMSecurity / cocos2d-android

Automatically exported from code.google.com/p/cocos2d-android
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Reverse action doesn't seem to start with the right state #1

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Use the sprite test to get the sprite to scale up and down 
2. Observe that the sprite is inflating to a 2x factor
3. When it reaches the next action (reverse), it deflates very quickly from 
normal size to half size. 
I 

What is the expected output? What do you see instead?
I believe that the reverse should start from the newer 2x scale, not the 
original 1x scale. To 
verify on the iPhone but I am pretty sure it's not taking the right initial 
state.

It may be hiding other issues, so I am setting it up to high prio.

Please use labels and text to provide additional information.

Original issue reported on code.google.com by philip.desegur@gmail.com on 16 Jan 2010 at 5:55

GoogleCodeExporter commented 9 years ago
You are right, we will fix it.
Thanks for report.

Original comment by TheArse...@gmail.com on 16 Jan 2010 at 9:10

GoogleCodeExporter commented 9 years ago
I am actually the bug reporter and the committer... Mea culpa. Entered the bug 
to
remind me to fix this issue. I am working on testing the fix right now. Thanks 
for
your reply though and nice meeting you.

Original comment by philip.desegur@gmail.com on 16 Jan 2010 at 9:15

GoogleCodeExporter commented 9 years ago
Fixed. SetScaleY in cocosnode was erroneously changing the X scale.

Original comment by philip.desegur@gmail.com on 16 Jan 2010 at 10:05