RMichelsen / VulkanHybridRenderer

A hybrid renderer exploring the combination of rasterization and ray tracing for real-time graphics. Written in C++ using Vulkan.
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A Hybrid Framework for Real-Time Ray Tracing and Rasterization

This project was developed as the final project in my Bachelors degree at the Technical University of Denmark.

The project explores the combination of rasterization and ray tracing, also referred to as hybrid rendering.

Features

Rendering effects implemented

Example renders

Libraries and Dependencies