ROCm / half

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HALF-PRECISION FLOATING POINT LIBRARY (Version 1.12.0)

This is a C++ header-only library to provide an IEEE 754 conformant 16-bit half-precision floating point type along with corresponding arithmetic operators, type conversions and common mathematical functions. It aims for both efficiency and ease of use, trying to accurately mimic the behaviour of the builtin floating point types at the best performance possible.

INSTALLATION AND REQUIREMENTS

Comfortably enough, the library consists of just a single header file containing all the functionality, which can be directly included by your projects, without the neccessity to build anything or link to anything.

Whereas this library is fully C++98-compatible, it can profit from certain C++11 features. Support for those features is checked automatically at compile (or rather preprocessing) time, but can be explicitly enabled or disabled by defining the corresponding preprocessor symbols to either 1 or 0 yourself. This is useful when the automatic detection fails (for more exotic implementations) or when a feature should be explicitly disabled:

The library has been tested successfully with Visual C++ 2005-2015, gcc 4.4-4.8 and clang 3.1. Please contact me if you have any problems, suggestions or even just success testing it on other platforms.

DOCUMENTATION

Here follow some general words about the usage of the library and its implementation. For a complete documentation of its iterface look at the corresponding website http://half.sourceforge.net. You may also generate the complete developer documentation from the library's only include file's doxygen comments, but this is more relevant to developers rather than mere users (for reasons described below).

BASIC USAGE

To make use of the library just include its only header file half.hpp, which defines all half-precision functionality inside the 'half_float' namespace. The actual 16-bit half-precision data type is represented by the 'half' type. This type behaves like the builtin floating point types as much as possible, supporting the usual arithmetic, comparison and streaming operators, which makes its use pretty straight-forward:

using half_float::half;
half a(3.4), b(5);
half c = a * b;
c += 3;
if(c > a)
    std::cout << c << std::endl;

Additionally the 'half_float' namespace also defines half-precision versions for all mathematical functions of the C++ standard library, which can be used directly through ADL:

half a(-3.14159);
half s = sin(abs(a));
long l = lround(s);

You may also specify explicit half-precision literals, since the library provides a user-defined literal inside the 'half_float::literal' namespace, which you just need to import (assuming support for C++11 user-defined literals):

using namespace half_float::literal;
half x = 1.0_h;

Furthermore the library provides proper specializations for 'std::numeric_limits', defining various implementation properties, and 'std::hash' for hashing half-precision numbers (assuming support for C++11 'std::hash'). Similar to the corresponding preprocessor symbols from the library also defines the 'HUGE_VALH' constant and maybe the 'FP_FAST_FMAH' symbol.

CONVERSIONS AND ROUNDING

The half is explicitly constructible/convertible from a single-precision float argument. Thus it is also explicitly constructible/convertible from any type implicitly convertible to float, but constructing it from types like double or int will involve the usual warnings arising when implicitly converting those to float because of the lost precision. On the one hand those warnings are intentional, because converting those types to half neccessarily also reduces precision. But on the other hand they are raised for explicit conversions from those types, when the user knows what he is doing. So if those warnings keep bugging you, then you won't get around first explicitly converting to float before converting to half, or use the 'half_cast' described below. In addition you can also directly assign float values to halfs.

In contrast to the float-to-half conversion, which reduces precision, the conversion from half to float (and thus to any other type implicitly convertible from float) is implicit, because all values represetable with half-precision are also representable with single-precision. This way the half-to-float conversion behaves similar to the builtin float-to-double conversion and all arithmetic expressions involving both half-precision and single-precision arguments will be of single-precision type. This way you can also directly use the mathematical functions of the C++ standard library, though in this case you will invoke the single-precision versions which will also return single-precision values, which is (even if maybe performing the exact same computation, see below) not as conceptually clean when working in a half-precision environment.

The default rounding mode for conversions from float to half uses truncation (round toward zero, but mapping overflows to infinity) for rounding values not representable exactly in half-precision. This is the fastest rounding possible and is usually sufficient. But by redefining the 'HALF_ROUND_STYLE' preprocessor symbol (before including half.hpp) this default can be overridden with one of the other standard rounding modes using their respective constants or the equivalent values of 'std::float_round_style' (it can even be synchronized with the underlying single-precision implementation by defining it to 'std::numeric_limits::round_style'):

In addition to changing the overall default rounding mode one can also use the 'half_cast'. This converts between half and any built-in arithmetic type using a configurable rounding mode (or the default rounding mode if none is specified). In addition to a configurable rounding mode, 'half_cast' has another big difference to a mere 'static_cast': Any conversions are performed directly using the given rounding mode, without any intermediate conversion to/from 'float'. This is especially relevant for conversions to integer types, which don't necessarily truncate anymore. But also for conversions from 'double' or 'long double' this may produce more precise results than a pre-conversion to 'float' using the single-precision implementation's current rounding mode would.

half a = half_cast<half>(4.2);
half b = half_cast<half,std::numeric_limits<float>::round_style>(4.2f);
assert( half_cast<int, std::round_to_nearest>( 0.7_h )     == 1 );
assert( half_cast<half,std::round_toward_zero>( 4097 )     == 4096.0_h );
assert( half_cast<half,std::round_toward_infinity>( 4097 ) == 4100.0_h );
assert( half_cast<half,std::round_toward_infinity>( std::numeric_limits<double>::min() ) > 0.0_h );

When using round to nearest (either as default or through 'half_cast') ties are by default resolved by rounding them away from zero (and thus equal to the behaviour of the 'round' function). But by redefining the 'HALF_ROUND_TIES_TO_EVEN' preprocessor symbol to 1 (before including half.hpp) this default can be changed to the slightly slower but less biased and more IEEE-conformant behaviour of rounding half-way cases to the nearest even value.

#define HALF_ROUND_TIES_TO_EVEN 1
#include <half.hpp>
...
assert( half_cast<int,std::round_to_nearest>(3.5_h) 
     == half_cast<int,std::round_to_nearest>(4.5_h) );

IMPLEMENTATION

For performance reasons (and ease of implementation) many of the mathematical functions provided by the library as well as all arithmetic operations are actually carried out in single-precision under the hood, calling to the C++ standard library implementations of those functions whenever appropriate, meaning the arguments are converted to floats and the result back to half. But to reduce the conversion overhead as much as possible any temporary values inside of lengthy expressions are kept in single-precision as long as possible, while still maintaining a strong half-precision type to the outside world. Only when finally assigning the value to a half or calling a function that works directly on halfs is the actual conversion done (or never, when further converting the result to float.

This approach has two implications. First of all you have to treat the library's documentation at http://half.sourceforge.net as a simplified version, describing the behaviour of the library as if implemented this way. The actual argument and return types of functions and operators may involve other internal types (feel free to generate the exact developer documentation from the Doxygen comments in the library's header file if you really need to). But nevertheless the behaviour is exactly like specified in the documentation. The other implication is, that in the presence of rounding errors or over-/underflows arithmetic expressions may produce different results when compared to converting to half-precision after each individual operation:

half a = std::numeric_limits<half>::max() * 2.0_h / 2.0_h;       // a = MAX
half b = half(std::numeric_limits<half>::max() * 2.0_h) / 2.0_h; // b = INF
assert( a != b );

But this should only be a problem in very few cases. One last word has to be said when talking about performance. Even with its efforts in reducing conversion overhead as much as possible, the software half-precision implementation can most probably not beat the direct use of single-precision computations. Usually using actual float values for all computations and temproraries and using halfs only for storage is the recommended way. On the one hand this somehow makes the provided mathematical functions obsolete (especially in light of the implicit conversion from half to float), but nevertheless the goal of this library was to provide a complete and conceptually clean half-precision implementation, to which the standard mathematical functions belong, even if usually not needed.

IEEE CONFORMANCE

The half type uses the standard IEEE representation with 1 sign bit, 5 exponent bits and 10 mantissa bits (11 when counting the hidden bit). It supports all types of special values, like subnormal values, infinity and NaNs. But there are some limitations to the complete conformance to the IEEE 754 standard:

Some of those points could have been circumvented by controlling the floating point environment using or implementing a similar exception mechanism. But this would have required excessive runtime checks giving two high an impact on performance for something that is rarely ever needed. If you really need to rely on proper floating point exceptions, it is recommended to explicitly perform computations using the built-in floating point types to be on the safe side. In the same way, if you really need to rely on a particular rounding behaviour, it is recommended to either use single-precision computations and explicitly convert the result to half-precision using 'half_cast' and specifying the desired rounding mode, or synchronize the default half-precision rounding mode to the rounding mode of the single-precision implementation (most likely 'HALF_ROUND_STYLE=1', 'HALF_ROUND_TIES_TO_EVEN=1'). But this is really considered an expert-scenario that should be used only when necessary, since actually working with half-precision usually comes with a certain tolerance/ignorance of exactness considerations and proper rounding comes with a certain performance cost.

CREDITS AND CONTACT

This library is developed by CHRISTIAN RAU and released under the MIT License (see LICENSE.txt). If you have any questions or problems with it, feel free to contact me at rauy@users.sourceforge.net.

Additional credit goes to JEROEN VAN DER ZIJP for his paper on "Fast Half Float Conversions", whose algorithms have been used in the library for converting between half-precision and single-precision values.