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Live2D integration for PixiJS v7.
This project aims to be a universal Live2D framework on the web platform. While the official Live2D framework is just complex and problematic, this project has rewritten it to unify and simplify the APIs, which allows you to control the Live2D models on a high level without the need to learn how the internal system works.
Cubism is the name of Live2D SDK. There are so far three versions of it: Cubism 2.1, Cubism 3 and Cubism 4; where Cubism 4 is backward-compatible with Cubism 3 models.
This plugin supports all variants of Live2D models by using Cubism 2.1 and Cubism 4.
Before using the plugin, you'll need to include the Cubism runtime library, aka Cubism Core.
For Cubism 4, you need live2dcubismcore.min.js
that can be extracted from
the Cubism 4 SDK, or be referred by
a direct link (however the direct link is quite
unreliable, don't use it in production!).
For Cubism 2.1, you need live2d.min.js
. It's no longer downloadable from the official
site since 2019/9/4, but can be
found here, and with
a CDN link that you'll probably need.
The plugin provides individual bundles for each Cubism version to reduce your app's size when you just want to use one of the versions.
Specifically, there are cubism2.js
and cubism4.js
for respective runtime, along with an index.js
that includes
both of them.
Note that if you want both the Cubism 2.1 and Cubism 4 support, use index.js
, but not the combination
of cubism2.js
and cubism4.js
.
To make it clear, here's how you would use these files:
cubism2.js
+live2d.min.js
to support Cubism 2.1 modelscubism4.js
+live2dcubismcore.min.js
to support Cubism 3 and Cubism 4 modelsindex.js
+live2d.min.js
+live2dcubismcore.min.js
to support all versions of modelsnpm install pixi-live2d-display-lipsyncpatch
import { Live2DModel } from 'pixi-live2d-display-lipsyncpatch';
// or import { Live2DModel } from 'pixi-live2d-display-lipsyncpatch'; // i didn't test this
// if only Cubism 2.1
import { Live2DModel } from 'pixi-live2d-display-lipsyncpatch/cubism2';
// or import { Live2DModel } from 'pixi-live2d-display-lipsyncpatch/cubism2';
// if only Cubism 4
import { Live2DModel } from 'pixi-live2d-display-lipsyncpatch/cubism4';
// or import { Live2DModel } from 'pixi-live2d-display-lipsyncpatch/cubism4';
<!-- Load Cubism and PixiJS -->
<script src="https://cubism.live2d.com/sdk-web/cubismcore/live2dcubismcore.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/dylanNew/live2d/webgl/Live2D/lib/live2d.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/pixi.js@7.x/dist/pixi.min.js"></script>
<!-- if support for both Cubism 2.1 and 4 -->
<script src="https://cdn.jsdelivr.net/gh/RaSan147/pixi-live2d-display@v0.5.0-ls-7/dist/index.min.js"></script>
<!-- if only Cubism 2.1 support-->
<script src="https://cdn.jsdelivr.net/gh/RaSan147/pixi-live2d-display@v0.5.0-ls-7/dist/cubism2.min.js"></script>
<!-- if only Cubism 4 support-->
<script src="https://cdn.jsdelivr.net/gh/RaSan147/pixi-live2d-display@v0.5.0-ls-7/dist/cubism4.min.js"></script>
In this way, all the exported members are available under PIXI.live2d
namespace, such as PIXI.live2d.Live2DModel
.
import { Live2DModel } from 'pixi-live2d-display-lipsyncpatch';
import { Application, Ticker } from 'pixi.js';
(async function () {
const app = Application({
view: document.getElementById('canvas'),
});
const model = await Live2DModel.from('shizuku.model.json', {
// register Ticker for model
ticker: Ticker.shared,
});
app.stage.addChild(model);
// transforms
model.x = 100;
model.y = 100;
model.rotation = Math.PI;
model.skew.x = Math.PI;
model.scale.set(2, 2);
model.anchor.set(0.5, 0.5);
// interaction
model.on('hit', (hitAreas) => {
if (hitAreas.includes('body')) {
model.motion('tap_body');
}
});
})();
import * as PIXI from 'pixi.js';
import { Live2DModel } from 'pixi-live2d-display-lipsyncpatch';
// expose PIXI to window so that this plugin is able to
// reference window.PIXI.Ticker to automatically update Live2D models
window.PIXI = PIXI;
(async function () {
const app = new PIXI.Application({
view: document.getElementById('canvas'),
});
const model = await Live2DModel.from('shizuku.model.json');
app.stage.addChild(model);
// transforms
model.x = 100;
model.y = 100;
model.rotation = Math.PI;
model.skew.x = Math.PI;
model.scale.set(2, 2);
model.anchor.set(0.5, 0.5);
// interaction
model.on('hit', (hitAreas) => {
if (hitAreas.includes('body')) {
model.motion('tap_body');
}
});
})();
const category_name = "Idle" // name of the morion category
const animation_index = 0 // index of animation under that motion category [null => random]
const priority_number = 3 // if you want to keep the current animation going or move to new animation by force [0: no priority, 1: idle, 2: normal, 3: forced]
const audio_link = "https://cdn.jsdelivr.net/gh/RaSan147/pixi-live2d-display@v1.0.3/playground/test.mp3" //[Optional arg, can be null or empty] [relative or full url path] [mp3 or wav file]
const volume = 1; //[Optional arg, can be null or empty] [0.0 - 1.0]
const expression = 4; //[Optional arg, can be null or empty] [index|name of expression]
const resetExpression = true; //[Optional arg, can be null or empty] [true|false] [default: true] [if true, expression will be reset to default after animation is over]
model.motion(category_name, animation_index, priority_number, { sound: audio_link, volume: volume, expression: expression, resetExpression: resetExpression });
// if you dont want voice, just ignore the option model.motion(category_name, animation_index, priority_number); model.motion(category_name, animation_index, priority_number, { expression: expression, resetExpression: resetExpression }); model.motion(category_name, animation_index, priority_number, { expression: expression, resetExpression: false });
## Lipsync Only
* You can do sound lipsync even without triggering any motion
* This supports expressions arg too (if you have/need any)
* Demo code
```js
const audio_link = "https://cdn.jsdelivr.net/gh/RaSan147/pixi-live2d-display@v1.0.3/playground/test.mp3" // [relative or full url path] [mp3 or wav file]
const volume = 1; // [Optional arg, can be null or empty] [0.0 - 1.0]
const expression = 4; // [Optional arg, can be null or empty] [index|name of expression]
const resetExpression = true; // [Optional arg, can be null or empty] [true|false] [default: true] [if true, expression will be reset to default after animation is over]
const crossOrigin = "anonymous"; // [Optional arg, to use not same-origin audios] [DEFAULT: null]
model.speak(audio_link, {
volume: volume,
expression: expression,
resetExpression: resetExpression,
crossOrigin: crossOrigin
});
// Or if you want to keep some things default
model.speak(audio_link);
model.speak(audio_link, { volume: volume });
model.speak(audio_link, { expression: expression, resetExpression: resetExpression });
crossOrigin : "anonymous"
will fix it.
model.speak(audio_link, { expression: expression, crossOrigin: "anonymous" });
model.motion(category_name, animation_index, priority_number, { sound: audio_link, volume: volume, crossOrigin: "anonymous" });
## Suddenly stop audio and lipsync
* Demo code
```js
model.stopSpeaking();
model.stopMotions();
## Use callback function after a voiceline is over
* Demo code
```js
model.speak(audio_link, {
volume: volume,
onFinish: () => { console.log("Voiceline is over") },
onError: (err) => { console.log("Error: ", err) } // [if any error occurs]
});
model.motion(category_name, animation_index, priority_number, {
sound: audio_link,
volume: volume,
expression: expression,
onFinish: () => { console.log("Voiceline and Animation is over") },
onError: (err) => { console.log("Error: ", err) } // [if any error occurs]
});
model.destroy();
## Result
https://user-images.githubusercontent.com/34002411/230723497-612146b1-5593-4dfa-911d-accb331c5b9b.mp4
# See here for more Documentation: [Documentation](https://guansss.github.io/pixi-live2d-display/)
## Package importing
When importing Pixi packages on-demand, you may need to manually register some plugins to enable optional features.
```javascript
import { Application } from '@pixi/app';
import { Ticker, TickerPlugin } from '@pixi/ticker';
import { InteractionManager } from '@pixi/interaction';
import { Live2DModel } from 'pixi-live2d-display';
// register Ticker for Live2DModel
Live2DModel.registerTicker(Ticker);
// register Ticker for Application
Application.registerPlugin(TickerPlugin);
// register InteractionManager to make Live2D models interactive
Renderer.registerPlugin('interaction', InteractionManager);
(async function () {
const app = new Application({
view: document.getElementById('canvas'),
});
const model = await Live2DModel.from('shizuku.model.json');
app.stage.addChild(model);
})();
The example Live2D models, Shizuku (Cubism 2.1) and Haru (Cubism 4), are redistributed under Live2D's Free Material License.