A simple package for audio extensions and utilities in the Unity Game Engine.
Requires Unity 2021.3 LTS or higher.
The recommended installation method is though the unity package manager and OpenUPM.
Package Manager
OpenUPM
https://package.openupm.com
com.utilities
My Registries
Utilities.Audio
packagehttps://github.com/RageAgainstThePixel/com.utilities.audio.git#upm
Note: this repo has dependencies on other repositories! You are responsible for adding these on your own.
On its own this package doesn't do too much but provide base functionality for recording audio in the Unity Editor and during runtime. Instead, use the encoder packages to fully utilize this package and its contents.
This class is meant to be used anywhere you want to be able to record audio. You will need to have one of the encoder packages to be able to record and encode to the specific format.
A perfect example implementation on how to use this is in the AbstractRecordingBehaviour
class.
A basic AbstractRecordingBehaviour
is included in this package to make it very simple to add recording to any GameObject in the scene. This class is really meant to be a good baseline example of how to use the RecordingManager
. This abstract class is implemented in each of the encoder packages for simplicity and ease of use.
Provides extensions to encode AudioClip
s to PCM encoded bytes.
Supports 8, 16, 24, and 32 bit sample sizes.
// Encodes the <see cref="AudioClip"/> to raw PCM bytes.
var pcmBytes = audioClip.EncodeToPCM();
// Decodes the raw PCM byte data and sets it to the audioClip.
audioClip.DecodeFromPCM(pcmBytes);