NetHack-2021
AIM
Designing an agent which can navigate the procedurally generated, ascii dungeons of Nethack :trophy:
Todos (Feel free to add if you feel anything is missing):heavy_plus_sign:
- [ ] Develop a policy that favors the agent almost all the time.
- [ ] Model based vs Model free, battle for best
- [ ] Mix N Match different policies
- [ ] Make three independent agents where the third is a mix of the two.
- [ ] If using NN, optimize it using Neural Magic - Reduces inference time
- [ ] Maybe use stable baselines
In Progress :pick:
- Working on creating a player using path finding algorithms (SSSP, ASSP etc) :boom:
Done :heavy_check_mark:
Algorithms (Add picture)
Using
![Dijkstra's algo](https://github.com/Rajathbharadwaj/NetHack-2021/raw/main/img.png)
Testings