Open Rampant-ai opened 2 years ago
If you get a reference to the WindowManager, you can duck out of the way of game windows fairly easily. I do this in DRGLib here: https://github.com/SamsDRGMods/DRGLib/blob/main/DRGLib%20UE%20project/Content/DRGLib/DraggableWindow/LIB_A_WindowManager.uasset
(Check the execution line on BeginPlay)
I discovered tonight that v1.0.5
still gets confused when switching classes in the Equipment terminal as a client (joiner). I think this isn't "my fault" since I'm literally polling for the game's HUD state, but it's still a bug.
The course for this issue is still further research. Work on the WindowManager
or even integrate with DRGLib to inherit other nice framework stuff.
Reported by multiple users at
mod.io
.Issue: The HUD overlaps very badly with other UI elements when accessing certain terminals.
Details:
Solution(s):