This mod adds a HUD to the space rig to show more information at a glance.
It is released as rancor's Rig HUD on mod.io.
This section describes the components of this mod and how they fit together. The prefix "RH_" is short for "RigHUD" to clarify which blueprints are specifically for this mod.
InitSpacerig
- The mod's native entrypoint. Start here to see where we branch out to other blueprints.RH_MissionDataCollector
- Collects mission data via other blueprints and creates, configures, and displays UI widgets.RH_HUD
- The main widget for laying out the HUD additions. Additional widgets are created and added dynamically.RH_StatusBar
- Widget row for displaying the status bar at the top, including the rotation countdown timer.RH_BeerView
- Widget row for displaying the current beer special.RH_MissionView
- Widget row for displaying mission information.RH_Logger
- Widget for displaying debugging information. Unhooked for official builds.Unreal Engine 4.25.4
FSD.uproject
File
--> Generate Visual Studio Project
File
--> Package Project
--> Windows (64-bit)
--> Target directory: DRG-Rig-HUD\FSD\Package\
DRG-Rig-HUD\FSD\Package\WindowsNoEditor\
FSD\Saved\Config\Windows\Game.ini
, but since it can only be a full path we cannot add it to source control.Package
directory.
git status
which can be irritating.%PATH%
: C:\<your_install_path>\UE_4.25\Engine\Binaries\Win64\
. This allows you to run UnrealPak.exe
from any script or shell without the full path.%DRG_MODS%
to point to your DRG Mods directory: C:\<your_install_path>\Steam\steamapps\common\Deep Rock Galactic\FSD\Mods
Package\build-pak.bat
to build and install the pak for testing.
Package\1-stage.bat
may need to be updated if you add new blueprint directories!%DRG_MODS%\RigHUD\RigHUD.pak
Package\clean.bat
to remove all files generated from the above steps. This runs much faster than using the mouse, and can save lots of disk space.Steam\steamapps\common\Deep Rock Galactic\FSD\Content\Paks\FSD-WindowsNoEditor.pak
into the Package\
directory, then drag the newly copied file onto unpack.bat
to unpack all of its assets. This can help verify how assets are organized if you need to override or dummy them for your mod.