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RanvierMUD
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core
Core engine code for Ranvier
https://ranviermud.com
MIT License
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Quests branching
#133
seanohue
closed
5 months ago
0
Update Effect.js
#132
NaughtyMoleGames
opened
1 year ago
0
Area #hydrate needs to call super.hydrate()
#131
nelsonsbrian
opened
1 year ago
0
Bump qs from 6.5.2 to 6.5.3
#130
dependabot[bot]
opened
1 year ago
0
Bump css-what from 2.1.0 to 2.1.3
#129
dependabot[bot]
opened
2 years ago
0
Bump ajv from 6.6.2 to 6.12.6
#128
dependabot[bot]
opened
2 years ago
0
Bump lodash from 4.17.11 to 4.17.21
#127
dependabot[bot]
opened
3 years ago
0
Broadcast proxy
#126
NuSkooler
opened
3 years ago
0
Event: combatantAdded missed hook
#125
bemisguided
opened
4 years ago
0
Extract attributes load method
#124
seanohue
closed
9 months ago
0
Bump lodash from 4.17.11 to 4.17.19
#123
dependabot[bot]
closed
3 years ago
1
Allow diagonal directions to be optional
#122
azigler
closed
2 years ago
1
Fix #63, #54, #62, and #101
#121
azigler
closed
2 years ago
2
Fix #63 and change #54 to use an early return
#120
azigler
closed
4 years ago
0
MobManager should remove items from equipment or inventory on removeMob()
#119
nelsonsbrian
opened
4 years ago
1
Update NYC, update require-dir, more specific import arg
#118
MarchosiasM
opened
4 years ago
0
Add the effect variable to the emit that is being removed to player
#117
nelsonsbrian
opened
4 years ago
1
Add type definitions to allow editor autocompletion / intellisense
#116
clagiordano
opened
4 years ago
6
datasources could support an init function (for databases)
#115
ratacat
opened
4 years ago
2
using a new datasource (but not through NPM)
#114
ratacat
opened
4 years ago
0
Add 'walls' property to inferred/coordinate-driven rooms
#113
NuSkooler
opened
4 years ago
6
a GameState.metadata that serializes/hydrates
#112
ratacat
opened
5 years ago
0
Bump lodash from 4.17.11 to 4.17.15
#111
dependabot[bot]
closed
4 years ago
1
Allow for extendable Entity Loaders
#110
Sakeran
closed
5 years ago
6
Fixes link
#109
nahilep
opened
5 years ago
0
Feature Suggestion: Stream-specific broadcasting
#108
Sakeran
opened
5 years ago
0
Make Account extend Metadatable
#107
seanohue
closed
9 months ago
1
Fix typo in docs
#106
nelsonsbrian
opened
5 years ago
0
EffectFactory fixes
#105
Sakeran
opened
5 years ago
1
Set active properties before emitting events
#104
Sakeran
opened
5 years ago
2
Only 1 param input
#103
nelsonsbrian
opened
5 years ago
0
The problem with the attributes of the character in the 3.1 update
#102
Muderru
opened
5 years ago
6
deep objects in effect state
#101
ratacat
opened
5 years ago
2
Add Item to ItemManager in hydrate()
#100
nelsonsbrian
opened
5 years ago
1
NPC Class
#99
illusaen
closed
5 years ago
1
make MobManager#removeMob act on sourceRoom
#98
Sakeran
opened
5 years ago
2
Area Instancing
#97
shawncplus
opened
5 years ago
8
Datastorage is semi-hardcoded for accounts
#96
Zuzuesque
opened
5 years ago
4
Added walls for blocking exits when using room coordinates
#95
ProjectStickman
opened
5 years ago
2
The parameter wrapWidth in the file Broadcast.js is calculated incorrectly for non-ascii characters
#94
Muderru
closed
5 years ago
1
Area#removeRoomFromMap
#93
ratacat
opened
5 years ago
3
getDataFilePath(type, id) uses a static switch statement
#92
devpitOne
closed
5 years ago
2
Cannot bring a attribute with formula below it's formulated result via modifiers.
#91
ratacat
closed
5 years ago
1
Make sure metadata objects are unique
#90
ratacat
closed
5 years ago
0
allow for N levels of metadata through setMeta
#89
ratacat
closed
5 years ago
0
Character.js#setMeta should work for N levels deep. (currently just works for 2 or less)
#88
ratacat
closed
5 years ago
1
allow metadata to be set safely in yaml
#86
ratacat
closed
5 years ago
2
Give NPCs a commandQueue to allow for more dynamic combat.
#85
ratacat
closed
5 years ago
0
Actually use the account.serialize() when saving.
#84
nelsonsbrian
closed
5 years ago
0
saveInterval variable in ranvier main file
#83
Salvodif
opened
5 years ago
1
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