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RasmusBrostroem
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ConnectFourRL
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Implement human player and fix column fill bug
#62
RasmusBrostroem
closed
1 year ago
0
Policy gradient classes
#61
RasmusBrostroem
closed
1 year ago
0
Game ends when column is filled
#60
RasmusBrostroem
closed
1 year ago
1
#58 refactoring assign_rewards
#59
RasmusBrostroem
closed
1 year ago
0
Let Env have direct responsibility over reward assignment
#58
jbirkesteen
closed
1 year ago
1
Change initialisation of players
#57
RasmusBrostroem
closed
1 year ago
1
Implement winning screen
#56
jbirkesteen
opened
1 year ago
0
Improve minimax agent
#55
jbirkesteen
opened
1 year ago
0
Save when quitting env
#54
jbirkesteen
opened
1 year ago
0
Create training script
#53
RasmusBrostroem
closed
1 year ago
1
Save and load agents
#52
jbirkesteen
closed
1 year ago
3
Clean players.py
#51
RasmusBrostroem
closed
1 year ago
0
Clean env.py
#50
RasmusBrostroem
opened
1 year ago
0
Clean connectFour.py
#49
RasmusBrostroem
closed
1 year ago
0
Rewrite Minimax agent
#48
RasmusBrostroem
closed
1 year ago
1
Implement logging of relevant `Player()` stats
#47
jbirkesteen
closed
1 year ago
1
Update policy gradient classes
#46
jbirkesteen
closed
1 year ago
1
Human player
#45
RasmusBrostroem
closed
1 year ago
0
Change initialisation of `Player` class
#44
jbirkesteen
closed
1 year ago
1
Remarks for refactoring
#42
jbirkesteen
closed
1 year ago
4
Play tournament
#41
jbirkesteen
closed
1 year ago
0
New strategy
#40
RasmusBrostroem
closed
2 years ago
0
Refactor testModel and implement tournament
#39
jbirkesteen
closed
2 years ago
0
Further training
#38
jbirkesteen
closed
1 year ago
1
New strategy for training
#37
RasmusBrostroem
closed
2 years ago
1
Train models
#36
RasmusBrostroem
closed
2 years ago
0
Vary weight decay of Adam
#35
jbirkesteen
opened
2 years ago
0
Loss plots in RL
#34
jbirkesteen
opened
2 years ago
1
Analyse CON-83
#33
jbirkesteen
closed
1 year ago
0
Tournament of agents
#32
jbirkesteen
closed
2 years ago
1
Next models to be trained
#31
jbirkesteen
closed
2 years ago
1
Vary learning rate
#30
jbirkesteen
opened
2 years ago
0
Mini architecture
#29
jbirkesteen
closed
2 years ago
0
Change loss accumulation
#28
jbirkesteen
closed
2 years ago
0
Play in parallel
#27
jbirkesteen
closed
1 year ago
0
Minimax implementation
#26
jbirkesteen
closed
2 years ago
1
Implement training strategies
#25
RasmusBrostroem
closed
2 years ago
0
Save against minmax
#24
RasmusBrostroem
closed
2 years ago
2
Minmax
#23
RasmusBrostroem
closed
1 year ago
1
Hyperparameter search
#22
RasmusBrostroem
closed
2 years ago
0
Run model on GPU
#21
RasmusBrostroem
closed
2 years ago
0
Weird behaviour in testModel.py
#20
jbirkesteen
closed
2 years ago
1
HumanPlay and first agent
#19
RasmusBrostroem
closed
2 years ago
0
Training
#18
RasmusBrostroem
closed
2 years ago
0
Update .gitignore
#17
jbirkesteen
closed
2 years ago
1
Testing training parameters
#16
RasmusBrostroem
closed
2 years ago
0
Loss value
#15
RasmusBrostroem
closed
2 years ago
1
New rewardfunc
#14
RasmusBrostroem
closed
2 years ago
0
Training
#13
RasmusBrostroem
closed
2 years ago
0
Game rendering
#12
RasmusBrostroem
closed
2 years ago
0
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