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Razakhel
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RaZ
Modern & multiplatform 3D game engine in C++17
http://razakhel.github.io/RaZ
MIT License
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29
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Update "How to build RaZ" Wiki Page
#66
5quinque
opened
7 months ago
1
Problem: GltfLoad.cpp hides data about nodes transformation.
#65
vrazumov
opened
10 months ago
1
I think there is an error in file GltfLoad.cpp
#64
vrazumov
closed
10 months ago
2
No llvmpipe support
#63
thanksforcomin
closed
1 year ago
2
Development
#62
DreamtalkEngine
closed
1 year ago
0
Undefined symbos for sound engine on mac m1 (OpenAL not installed)
#61
wangcan26
closed
1 year ago
13
Undefined symbols for png neno api on mac m1
#60
wangcan26
closed
1 year ago
3
Please support MSYS2 MINGW64
#59
ghost
closed
1 year ago
16
Consider adding support for glTF
#58
Ryder17z
closed
11 months ago
6
Roadmap and planned features?
#57
WaterPristine
closed
2 years ago
2
Reworked window class and modified gitignore
#22
AmelieHeinrich
closed
3 years ago
0
[CI] Investigate graphics unit testing under macOS
#21
Razakhel
opened
3 years ago
2
[Ray] Implement ray/shape intersection
#20
Razakhel
opened
3 years ago
0
[Atmosphere] Implement an atmosphere simulation
#19
Razakhel
opened
4 years ago
1
[TypeUtils] The current hasAttribute() implementation doesn't work with MSVC
#18
Razakhel
opened
4 years ago
0
[Cook-Torrance] Investigate the symmetric Fresnel calculation
#17
Razakhel
opened
4 years ago
2
[Cook-Torrance] Investigate UE4's Fresnel Shlick optimization
#16
Razakhel
opened
4 years ago
0
[Overlay] Add more overlay elements
#15
Razakhel
opened
4 years ago
0
[Shape] Implement shape point containment, point projection & intersection
#14
Razakhel
opened
4 years ago
0
Emscripten support
#13
REMqb
closed
4 years ago
1
RaZ/macOS compatibility
#12
Razakhel
closed
4 years ago
0
Export travis environment variable in docker run
#11
alexandre-janniaux
closed
4 years ago
1
Add multiplication between quaternion
#10
alexandre-janniaux
closed
4 years ago
0
Forgotten header
#9
devnexen
closed
5 years ago
3
Emscripten support
#8
REMqb
closed
4 years ago
1
Add the possibility to have textbox
#7
SuperFola
closed
5 years ago
1
Rendering: merge various modifications
#6
Razakhel
closed
5 years ago
1
travis: use xvfb-run instead of xvfb
#5
alexandre-janniaux
closed
5 years ago
0
Segfaults occuring when processing callbacks if Raz::Input::ONCE is given
#4
Razakhel
closed
5 years ago
0
OBJ importation doesn't handle indices correctly
#3
Razakhel
closed
7 years ago
1
OBJ importation creates more faces than it should
#2
Razakhel
closed
7 years ago
1
Mesh's output is clearly wrong
#1
Razakhel
closed
7 years ago
0