ReAcTiOnN77 / combat-exhaustion

Simple module for adding exhaustion depending on the amount of downs a player has, either always, during or after combat
MIT License
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Combat Exhaustion

This module is a simple one, for D&D5e, that adds exhaustion to a player depending on the setting to apply exhaustion. The three options are:

Exhaustion Modes

Apply During Combat

Whenever a player gains HP from the unconsious state, during combat, 1 level of exhaustion is applied instantly. (Downs do not count outside of combat)

Apply After Combat

Whenever a player gains HP from the unconsious state, during combat, 1 level of exhaustion is added to a tracker and the all those levels in the tracker are added at the end of combat. (Downs do not tracked outside of combat)

Always

Whenever a player gains HP from the unconsious state, regardless of being in combat or not, they will receive 1 level of exhaustion

Exhaustion on Death Fail

If this option is selected instead of a level of exhaustion being added on a down. The exhaustion is instead added when the player fails their first death save. This option runs in conjunction with the exhaustion mode that is chosen. (eg. After combat will count amount of first death fails in current combat then add at the end)

DC for Exhaustion

When this setting is enabled whenever you would gain a level of exhaustion, a Constitution (CON) Save is intiated. This CON Save DC is et by the DM in the settings. If failed will add 1 level of exhaustion.

Single Check After Combat

When this setting is enabled instead of asking for a CON Save per down during combat, stacks the tracker and adds it to the base value to a save at the end of cmbat. (Only adds one level of exhaustion at end of combat on a fail)

License

Combat Exhaustion is released under the MIT License.

Contact

For issues, please raise a bug in Github giving as much detail as you can. I will try and fix things as quickly as possible https://github.com/ReAcTiOnN77/combat-exhaustion/issues