RealityStop / Bolt.Addons.Community

A community-driven project for extending Unity Bolt
MIT License
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Prototype events #19

Closed RealityStop closed 3 years ago

RealityStop commented 5 years ago

Prototyping events are like Manual Events, but are globally registered and shown in an editor window that allows triggering them. (Obviously there is no way to trigger them in a built project, but they can be used to assist with forcing or triggering behaviors during production.)

MasterSubby commented 3 years ago

This essentially can be done via the newer, Editor Window Asset, using an If node, connected with a GUILayout.Button. Plus you can customize it to your liking, and it remains seperate from runtime graphs. Imo, this isn't that beneficial with that in mind. Feel free to reopen if you disagree.