RealityStop / Bolt.Addons.Community

A community-driven project for extending Unity Bolt
MIT License
253 stars 34 forks source link

The orginal creators have moved on and are no longer active in the Bolt community.

But there are new maintainers!

Community Addons

Unity Visual Scripting Extensions

A community-driven project for extending Unity Visual Scripting with custom nodes, assets, types, and helpers.

Development is open to the community.

Branches

Unity Visual Scripting is now this master branch. To use Bolt, use the branch bolt-main. Be aware, the Bolt branch will no longer be receiving updates.


Installing

To import the addon, use one of the following methods:

Important: if updating from a pre-3.0 version, please DELETE any Bolt.Addons.Community dll files. By default these were placed in your Plugins folder.

Via Package Manager:

Open the Unity Package Manager, and click the "+" button in the top-left corner :

and add the following url:

https://github.com/RealityStop/Bolt.Addons.Community.git

For BOLT use branch bolt-main with this url:

https://github.com/RealityStop/Bolt.Addons.Community.git#bolt-main

(for more information, or if errors are encountered, see https://docs.unity3d.com/Manual/upm-ui-giturl.html)

Then, use the Regenerate Nodes option in Project Settings > Visual Scripting, and they're ready to go! Once you've rebuilt your node options, the new nodes will be available for use.

Manual install:

Alternatively, open Packages/manifest.json and add this line under dependencies:

"dev.bolt.addons": "https://github.com/RealityStop/Bolt.Addons.Community.git"

(for more information, or if errors are encountered, see https://docs.unity3d.com/Manual/upm-ui-giturl.html)

Then, use the Regenerate Nodes option in Project Settings > Visual Scripting, and they're ready to go! Once you've rebuilt your node options, the new nodes will be available for use.

Updating

To update, open Packages/manifest.json and remove the dev.bolt.addons entry under lock at the end of the file. Once Unity synchronizes the package source, use the Tools menu to Build Unit Options and incorporate any new units.


What's included

We include a multitude of assets, nodes, and tooling to extend missing language concepts and provide fundamental utilities and extensions for graphs. Here is what you will find:


NODES

Variables

Events

Documentation

Collections

Control

Logic

Utility

String

Object Pooling

Graphs

Time

Editor

Math


ASSETS

Code Assets are used to generate dependency free C# code.

Code

Editor


UTILITIES


Current Maintainers

Previous maintainers (aka who to blame)