Closed fshiruba closed 3 years ago
Removing call to UnityEngine.Random because Unity 2020.2 complains about the class being static Also it seems the variable wasn't used anyway.
Locally this tiny change enabled my project to run after upgrading from 2020.1
Looks good! Thanks for the contribution!
As you noted, that declaration shouldn't have been left around anyway!
Removing call to UnityEngine.Random because Unity 2020.2 complains about the class being static Also it seems the variable wasn't used anyway.
Locally this tiny change enabled my project to run after upgrading from 2020.1