ReaperAnon / True-Unleveled-Skyrim

A dynamically generated mod to unlevel your game in a highly compatible way.
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error #10

Closed Zazanels closed 5 months ago

Zazanels commented 5 months ago

Mutagen.Bethesda.Plugins.Exceptions.TooManyMastersException: Synthesis True-Unleveled-Skyrim.esp has too many masters on masters list. 293 >= 254. at Mutagen.Bethesda.Plugins.Masters.MasterReferenceCollection.SetTo(IEnumerable1 masters) at Mutagen.Bethesda.Plugins.Binary.Translations.ModHeaderWriteLogic.ConstructWriteMasters(IModGetter mod) at Mutagen.Bethesda.Plugins.Binary.Translations.ModHeaderWriteLogic.PostProcessAdjustments(MutagenWriter writer, IModGetter mod, IModHeaderCommon modHeader) at Mutagen.Bethesda.Plugins.Binary.Translations.ModHeaderWriteLogic.WriteHeader(BinaryWriteParameters param, MutagenWriter writer, IModGetter mod, IModHeaderCommon modHeader, ModKey modKey) at Mutagen.Bethesda.Skyrim.SkyrimModCommon.WriteParallel(ISkyrimModGetter item, Stream stream, BinaryWriteParameters param, ParallelWriteParameters parallelParam, ModKey modKey) at Mutagen.Bethesda.Skyrim.SkyrimModMixIn.WriteToBinaryParallel(ISkyrimModGetter item, String path, BinaryWriteParameters param, ParallelWriteParameters parallelParam, IFileSystem fileSystem) at Mutagen.Bethesda.Skyrim.SkyrimMod.Mutagen.Bethesda.Plugins.Records.IModGetter.WriteToBinaryParallel(FilePath path, BinaryWriteParameters param, IFileSystem fileSystem, ParallelWriteParameters parallelWriteParams) at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable1 exportKey, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 641 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>cDisplayClass45_0.<b0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 496 --- End of stack trace from previous location --- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.HandleOnShutdown(Func`1 a) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 881 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 484 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>cDisplayClass44_0.<b1>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 456

ReaperAnon commented 5 months ago

It's telling you the issue right on the first line, the plugin has too many master files. The maximum is 254. If it depends on too many other mods it won't work. Read up on groups in Synthesis and make multiple groups with copies of the patcher. Only run one part of the patcher in each, like the NPC module, the item module, etc. Should work that way unless you simply have too many mods.