EventSource is a Swift package that provides a simple implementation of a client for Server-Sent Events (SSE). It allows you to easily receive real-time updates from a server over a persistent HTTP connection, using a simple and efficient interface.
It also leverages Swift concurrency features to provide a more expressive and intuitive way to handle asynchronous operations.
[!Note] Please note that this package was originally developed to be used in conjunction with another package, and as such, it may not cover all specification details. Please be aware of this limitation when evaluating whether EventSource is suitable for your specific use case.
The module name of the package is EventSource
. Choose one of the instructions below to install and add
the following import statement to your source code.
import EventSource
From Xcode menu: File
> Swift Packages
> Add Package Dependency
https://github.com/Recouse/EventSource
In your Package.swift
file, first add the following to the package dependencies
:
.package(url: "https://github.com/Recouse/EventSource.git"),
And then, include "EventSource" as a dependency for your target:
.target(name: "<target>", dependencies: [
.product(name: "EventSource", package: "EventSource"),
]),
Using EventSource is easy. Simply create a new task from an instance of EventSource with the URLRequest of the SSE endpoint you want to connect to, and await for events:
import EventSource
let eventSource = EventSource()
let dataTask = eventSource.dataTask(for: urlRequest)
for await event in dataTask.events() {
switch event {
case .open:
print("Connection was opened.")
case .error(let error):
print("Received an error:", error.localizedDescription)
case .message(let message):
print("Received a message", message.data ?? "")
case .closed:
print("Connection was closed.")
}
}
Use dataTask.cancel()
to explicitly close the connection. However, in that case .closed
event won't be emitted.
No dependencies.
Contributions to are always welcomed! For more details see CONTRIBUTING.md.
EventSource is released under the MIT License. See LICENSE for more information.