Open theorangeangle opened 5 years ago
Maori
Version: 0.17.66
Codebase Issues: Missing map description and info.
Map Generation (Feedback): The map has a cool looking pattern. It could use a good set of starting resources, since currently the beginning of the game requires mining by hand since the patches are so far apart, which can be boring.
Maze
Version: 0.17.59
Codebase Issues: Missing map description and info.
Map Generation Issues: We could take advantage of shallow water, like in other maps, instead of void.
Mobius Strip
Version: 0.17.66
Codebase Issues: Missing map description and info, code in general could use a cleanup.
Map Generation Issues: Gets waterlocked easily without access to ores, and sometimes players can spawn in the middle (not on land).
Plus
Version: 0.17.66
Codebase Issues: Missing map description and info.
Quadrants
Version: (many times)
This map is a WIP the last time I checked. @SimonFlapse can you confirm?
Rail Grid
Version: (modded)
Codebase Issues: Missing map description and info.
Right
Version: TBD
This map is the exact same as "Left", and should be combined to make some sort of challenge map. In its current state the map gets stale quickly and if not given more core features should be deprecated. Also, missing map description and info!
Ring of Balls
Version: 0.17.68
Codebase Issues: Missing map description and info; missing map preview picture.
Map Generation Issues: Could use with a change in the pattern to make space more efficient, and possibly balls of different sizes?
Reserved for rings and boxes
Rocky Road
Version: 0.17.68
Codebase Issues: This map is complete in terms of features but needs better theming and possibly a unique terrain. Missing map preview picture.
Rotten Apple
Version: 0.17.68
Codebase Issues: Missing map description and info, although there are useful comments in the code. The code as a whole could use cleanup, with a bloated table taking up the majority of the map file. Also missing a map preview picture.
Map Generation Issues: Island spacing should be more frequent.
Sierpinski Carpet
Version: 0.17.45
Codebase Issues Missing map description and info.
Solid Rock
Version: 0.17.68
Codebase Issues: Wood should be added to the market, as sparse trees mean early game power is hard to bootstrap. Logistics system research needs to be disabled in a different way because the current implementation also disables splitters (map premise is no undergrounds). The unique challenge this map poses means that we should add a tutorial cutscene. Missing map preview image.
Spiral Crossings
Version: 0.17.68
Codebase Issues: Missing map description and info, landfill should be enabled in market without a command being run manually (see line 3)
Triangle of Death
Version: 0.17.72
Codebase Issues: Missing map description and info, missing market.
Quadrants
Version: (many times)
This map is a WIP the last time I checked. @SimonFlapse can you confirm?
It should be a working version, but there is room for improvements
UK
Version: 0.17.74
Codebase Issues: We should put a brexit joke in here at some point :D
Other than that, the map seems pretty complete to me.
With 0.17.35 (and 0.17 to an extent) breaking all current saves available at redmew.com/saves, I have started going through all old maps in \map_gen\maps\, noting any issues as they are run for public playthroughs.
Most of these are small changes that can be fixed easily with one or two lines of code, and are a great start for any new contributors.
Along with running the maps for any issues, it is also a good time in my opinion to start writing descriptions and information for each map, to eventually write on the website as a listing for all maps.
If you were linked here as "easy ways to contribute to the redmew code" or something similar, pick a comment not marked as resolved and read it. Once you have chosen a map, make the changes and open a PR.