Refaltor77 / CustomItemAPI

An API plugin to add items
GNU General Public License v3.0
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Welcome to CustomItemAPI (Update Customies ! Very good plugin !)

the Plugin allows you to add as many items as you want on your server, you can add new foods, New pickaxes and much more ! A configuration is present for people not having the necessary development skills. !!!

features

# CustomItemAPI configuration v1.0.0.
# CustomItemAPI is a plugin that allows
# to add items to your server with Customies plugin (very good plugin but is not for the user basic).
# The plugin supports:
# ------------------
# - CustomFood
# - CustomPotion (animation)
# - CustomArmor
# - CustomPickaxe
# - CustomShovel
# - CustomHoe
# - CustomAxe
# - CustomSword
# ------------------
# For all requests for assistance
# Discord: Refaltor#6969
# github: https://github.com/refaltor77

basic_items:
  example_basic_item: # This name is used only if the "name" value does not exist.
    name: test # never use space in your item names | required.
    texture_path: stick # texture present only in the textures/items folder of your pack | required
    max_stack_size: 16 # optional | default is 64
    allow_off_hand: false # optional | default is false
    render_offset: 16 # 32 / 64 / 128 etc...

food_items:
  example_food_item:
    name: test_food # Always use "_" for spaces.
    is_potion: false # if true, The animation of eating will be like a potion. | optional default is false
    texture_path: apple # required
    max_stack_size: 32 # optional | default is 64
    can_always_eat: true # This allows you to always eat the item even if the player is not hungry | optional default is false
    food_restore: 4 # use only integer numbers for this value. | required
    saturation_restore: 15.0 # use only float numbers for this value. | required
    render_offset: 16 # 32 / 64 / 128 etc...

tool_items:
  example_tool:
    name: test_pickaxe
    type: pickaxe # pickaxe | axe | shovel | sword | hoe - required
    tier: diamond # diamond | golden | iron | stone | wooden - required
    texture_path: apple # required
    mining_speed: 3.0 # use only float numbers for this value. | required
    durability: 100 # required
    attack_point: 2 # required
    render_offset: 16 # 32 / 64 / 128 etc...

armor_items:
  example_helmet:
    name: test_helmet
    type: helmet # helmet | chestplate | leggings | boots - required
    texture_path: iron_helmet
    defense_points: 5 # required
    durability: 500 # required
    render_offset: 16 # 32 / 64 / 128 etc...