If you want to play as forward observer using this mod, join the 56th RapidResponseBrigade, esp after the next massive update it will be awesome to use: https://discord.gg/F4YaTZUdmu
(Its signed and multiplayer ready)
Solving most ARMA Units biggest problem! Artillery support without:
Easily balanced by Zeus/Mission Editor being able to precicely set ammunition amount and types.
This mod has a LOT of content despite its very small file size!
New Artillery Features:
cycle through "target reference markers" named "arty1" until "arty99" on the map, it will calculate and display target distance, azimuth, and elevation difference
Fire Control System with low&high trajectory firing solution calculator *low trajectory sicnificantly shortens time of flight, and increases accuracy!
datalink panel and integration, with live updating low/high firing solutions for selected target (the real MAGIC, was a TON of work)
Airburst ammunition, highly effective against trenches etc, for Mortars/Howitzers/MLRS
MP Guided ammunition, that now works even in manual fire on laser/vehicle/gps targets, *including an optional 2m delayed fuze variant
lockable gps target by placing a map marker "gps" (only one possible at a time until next updates)
datalink laser designators, to share laser spot location (for firing solution) with indirect fire assets without them needing line of sight
finer artillery charges to optimize angle more, like firing over hills with low trajectory
new RC Mortar Carrier
improvements to Cluster ammunition
New quality of live features:
New assets:
lowtech&hightech UAV:
AR-1 has short range, to make it easier for Zeus to build missions, and no thermals (wouldnt work with range limitation script)
AR-3 has long range, has image recognition & displays targets
short ranged Grenade Dropping UAV's for all factions (will be improved in next updates)
remote controllable Infantery Carriers (ICV), to fix most units extrem mobility issues, of having to leave vehicles behind for assault, taking ages to recover, or if not left behind getting destroyed
automated driver for IFV/FSV/MBT, to remove the job noone wants to do, and decrease dependancy of buggy human ai drivers, also allows to be in the same ace group, improving coordination
datalink integration and datalink guided NLOS ATGM's for IFV/FSV/MBT
optional RC Medical Truck's that act as respawn, like for when you dont have air reinsert *feature be enabled with next update
Bonus Content:
new improved hand held Laser Designators, with wider field of view, and white hot Ti instead of eye hurting green hot (non Ti versions also included)
script that finally FIXES the common problem of noone being able to connect to a UAV/UGV a player accessed before his death (this fix is a way bigger deal than you might realize)
Current Quirks:
Quirks using Vanilla Artillery Computer:
Recent bug fixes:
Highly recommended mod in combination: Simple Grid Designators (link): Allows you to set map markers of your current laser designated point, with an 6 or 8 digit grit and elevation, which allows for better coordination when people call in fire support.
JSRS (link): Greatly improves artillery sounds etc.
How to add/remove artillery ammunition (link). [github.com] Took us an ton of effort to make this mod, ten thousands lines of code and >5months of work, so please respect that work. REUPLOADING IS NOT ALLOWED, ask us to make changes or additions. What is allowed is inheriting and then editing, so that it requires my mod, but tweaks it or introduces additions.
Thanks to: Fluffy who put an enormous amount of work into this with me. Aaren for providing the explosion effect. And my great friend Eric to often help me with scripting problems.
I really hope you enjoy all the Tweaks to the UI nice and to fix the Driver Seat and Commander Seat nonsense.
REUPLOADING IS NOT ALLOWED, If you want something changed or added comment on the Steam workshop Page.