RemoteControlledArty / RemoteControlledArtillery

ARMA III Mod
1 stars 1 forks source link

Remote Controlled Artillery Repository

If you want to play as forward observer using this mod, join the 56th RapidResponseBrigade, esp after the next massive update it will be awesome to use: https://discord.gg/F4YaTZUdmu

(Its signed and multiplayer ready)

Solving most ARMA Units biggest problem! Artillery support without:

  1. It draining too much personnel from the frontline...
  2. Them being bored for 2 hours, crying for firemissions...

Easily balanced by Zeus/Mission Editor being able to precicely set ammunition amount and types.

This mod has a LOT of content despite its very small file size!

New Artillery Features:

New quality of live features:

New assets:

Bonus Content:

Current Quirks:

Quirks using Vanilla Artillery Computer:

Recent bug fixes:

Highly recommended mod in combination: Simple Grid Designators (link): Allows you to set map markers of your current laser designated point, with an 6 or 8 digit grit and elevation, which allows for better coordination when people call in fire support.

JSRS (link): Greatly improves artillery sounds etc.

How to add/remove artillery ammunition (link). [github.com] Took us an ton of effort to make this mod, ten thousands lines of code and >5months of work, so please respect that work. REUPLOADING IS NOT ALLOWED, ask us to make changes or additions. What is allowed is inheriting and then editing, so that it requires my mod, but tweaks it or introduces additions.

Thanks to: Fluffy who put an enormous amount of work into this with me. Aaren for providing the explosion effect. And my great friend Eric to often help me with scripting problems.

Fluffy

I really hope you enjoy all the Tweaks to the UI nice and to fix the Driver Seat and Commander Seat nonsense.

Final Notes

https://www.bohemia.net/community/licenses/arma-public-license-nd
REUPLOADING IS NOT ALLOWED, If you want something changed or added comment on the Steam workshop Page.