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RevenantX
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LiteNetLib
Lite reliable UDP library for Mono and .NET
https://revenantx.github.io/LiteNetLib/index.html
MIT License
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Add Ability to Pause NetManager Event Polling
#512
Moe-Baker
closed
1 year ago
1
Update inline variables in NetManager.Socket.cs
#511
marcejohnson
closed
1 year ago
1
Custom serializable class arriving with default values
#510
brzaknemanja
closed
1 year ago
1
NetManager.PollEvents Exception and Crash on Nintendo Switch
#509
Vonak
closed
1 year ago
2
[Question] How do I send data from client to server
#508
kudorgyozo
closed
1 year ago
1
Removed channel from example
#507
AldeRoberge
closed
1 year ago
3
Fixed NRE
#506
FirstGearGames
closed
1 year ago
0
Simple Peer-Peer communications program
#505
pmobley001
closed
1 year ago
1
If has sliding window, it is perfect
#504
snltty
closed
1 year ago
1
How to implement multithreading?
#503
snltty
closed
1 year ago
1
如何才能提升网络速度
#502
chendx-github
closed
1 year ago
2
Any chance for a Unity .net 4.x compatibility?
#501
Shinnonda
closed
1 year ago
7
NetDataWriter
#500
ghost
closed
1 year ago
1
Clarify netserializer usage
#499
mollsju
closed
2 years ago
0
Client Server time synchronizing
#498
nongvantinh
closed
1 year ago
1
NetDataWriter & NetDataReader Endianness issue
#497
Azengar
closed
2 years ago
4
Writer & reader cleanup
#496
ghost
closed
2 years ago
0
Update BroadcastTest.cs - typo
#495
AlexTheAlmighty
closed
2 years ago
0
Capture Received statistics for NetPeer
#494
sasvdw
closed
2 years ago
0
Correctly check new MTU when using extra package layer
#493
vominhtam1210
closed
2 years ago
1
Added .NET5+ Member Trimming Annotations
#492
Sewer56
closed
11 months ago
6
Whether to support android client
#491
qshnqjitx
closed
2 years ago
1
Sending files with litenetlib
#490
Gencturk-m
closed
2 years ago
4
Reliable channel stops working after 100% packet loss simulated
#489
RichBull
closed
2 years ago
1
Add NetManager.SendUnconnectedMessage with address + port params
#488
chrisnobrega
closed
2 years ago
2
Opt-in feature for more than 64 channels per message type
#487
Inurias
closed
1 year ago
8
Receive data OnPeerConnected()
#486
DrBellubins
closed
2 years ago
1
Writer multithreading fix
#485
ghost
closed
2 years ago
0
Fix exception on switch
#484
Kaladrius2trip
closed
2 years ago
0
NAT hole punching failure detection
#483
amazedevil
closed
2 years ago
3
reader.TryGetString not working
#482
chrisnobrega
closed
2 years ago
0
Typo in documentation?
#481
emre-sahinn
closed
2 years ago
3
How to explicitly control when messages are read and sent?
#480
chrisnobrega
closed
2 years ago
1
Add TryGetPeerById helper method
#479
chrisnobrega
closed
2 years ago
2
Fix GetPeerById IndexOutOfRangeException
#478
chrisnobrega
closed
2 years ago
0
Can't compile on iOS.
#477
gunderwulde
closed
2 years ago
2
Reconnecting the client causes a rare timeout loop
#476
ddakebono
closed
2 years ago
1
[Issue 445] Unity Package Manager Distribution
#475
aaronchapin-tocaboca
closed
1 year ago
1
Add non-generic methods for RegisterNestedType
#474
Inurias
closed
2 years ago
3
Can we run the server in docker container?
#473
lciyaya
closed
2 years ago
1
How to testing server peformance with a lot of clients with less PC?
#472
fantasyz
closed
2 years ago
1
Android NRE fix & blittable
#471
HGuehfuwie
closed
2 years ago
0
Godot crash when connecting a client or starting a server
#470
jfaz13
closed
2 years ago
8
"NetDataReader" & "NetDataWriter"
#469
HGuehfuwie
closed
2 years ago
1
Perf boost ~x3
#468
HGuehfuwie
closed
2 years ago
1
Improve method: NetDataReader.GetString(int maxLength)
#467
ChrisNZL
closed
2 years ago
1
Port is not released after stop() is called.
#466
fantasyz
closed
2 years ago
2
Thread Safety
#465
Telarin
closed
2 years ago
1
Linux: IPv6Mode.DualMode fails to bind socket
#464
CallumDev
closed
2 years ago
1
Deterministic/Rollback LockStep?
#463
Shadowblitz16
closed
2 years ago
1
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