Thrive launcher is a desktop application that manages downloading and installing the game releases.
For more information, visit Revolutionary Games' Website, Thrive repository.
On Linux it is recommended to use the Flatpak version of the launcher.
For the manually installable version a distro that is as new as AlmaLinux 9 is required.
Due to the used framework at least Windows 10 or newer is required. Windows 7 may still work for some time before new .NET versions no longer run on it.
Releases are available here: Thrive-Launcher releases
If you can't find a precompiled release or you want to develop the launcher you will need to follow these instructions to build it.
In order to properly clone this repository you need to make sure you have Git LFS installed.
You first need dotnet sdk before you can build Thrive Launcher. So check here how to install it.
First clone this repository with git clone https://github.com/Revolutionary-Games/Thrive-Launcher.git --recursive
now go to
the created directory and run dotnet restore
this should install all
required packages. You may need to run this again after pulling updates
if your IDE doesn't do so automatically.
In order for the icons to work you need to run dotnet run --project Scripts -- icons
to create all the icon files from the source
images. The icon creation script requires you to have
ImageMagick installed. On Windows add
the folder with magick.exe
to the PATH environment variable
manually.
Now you should have everything set up. You can run Thrive launcher
with dotnet run
in the Thrive-Launcher/ThriveLauncher
subdirectory. Or use a C# IDE to open the project files to run.
If you have issues first make sure that dotnet SDK is properly
installed and you have ran dotnet restore
in the launcher's folder.
This section details what to do to create Launcher packages and installers. Note that due to various limitations you need to make the packages for each platform on that respective platform, which means you need a Windows, Linux, and Mac systems.
The following extra tools are needed for creating packages on Linux:
podman
If required on Linux, Rcedit can be downloaded from here.
On Windows creating packages requires:
To create build containers for Linux:
dotnet run --project Scripts -- container --export false --image ReleaseBuilder latest
On Mac you need the xcode tools installed as well as allowing terminal / your IDE to automate Finder.
With the build containers created on Linux or on other platforms with their requirements fullfilled, run the following:
dotnet run --project Scripts -- package
Before publishing test that the created builds didn't have broken packages. If they did a clean needs to be run and then the packaging again:
dotnet run --project Scripts -- clean
dotnet run --project Scripts -- package
To test on Linux, do not build with podman as that always results in clean working builds, but other builds might be broken. So build natively on the current platform and test the launcher works:
dotnet run --project Scripts -- package --compress false --podman false Linux
CI image can be created with the container script like this:
dotnet run --project Scripts -- container --image CI 3
When updating the copyright year it needs to be updated in
LICENSE.md
and also in ThriveLauncher/ThriveLauncher.csproj
.
Currently version 8 is used. If updated the installer files in
DependencyInstallers
need to be updated and PackageTool
as well as
Scripts/launcher.nsi.template
need to be updated to refer to the new version.