Closed RhoAl closed 8 months ago
Making an object using photogrammetry, then putting it in Bevy/the car sim.
The point of this is just to get us to understand the basic requirements of photogrammetry, as well as how we'll be able to put it in our engine.
We were able to create a obj file in Meshroom, export it as a glTF in Blender, convert the textures in GIMP (as well as other image editing software), and finally load the model in Bevy.
Making an object using photogrammetry, then putting it in Bevy/the car sim.
The point of this is just to get us to understand the basic requirements of photogrammetry, as well as how we'll be able to put it in our engine.