A 3D Car Simulation by the Don't Hit The Stairs team. Made for the CS46X classes, the simulation features advanced physics recreation, utilizing statistical recordings and raytracing to create a detailed experiance.
https://media.oregonstate.edu/media/t/1_czuayvxo
Our team consists of four core members, with supervision from our project partner Chris Patton:
The 3D simulator seeks to be equal parts toy and tool, aiming for an audience of both students wanting to study 3D space, as well as aspiring artists and developers, who want to plan out areas for their own projects. It's a car simulation that features collision and statistics for every new imported environment model. This allows users to get a wide breadth of 3D assests without having to code things like their own physics and collision system in prior. Even for low level users, the act of exploring these models is fun.
Some people might say, "Why don't students and developers just use this engine? Instead of this low level stuff?" Full game engines, even relatively easy to use from the jump ones, require a good deal of set up before a user is able to explore the enviroment, much less get a sense of how the physics and user experience would be. Our project provides a quick on-boarding turn around, just requiring the user to provide an environment file, then instantly letting them explore.
Our individual team members are available for contact via email.