Creating some form of Physics statistics overlay on the car sim as a UI element. We'll use this later to track the actual physics numbers.
This is separate from creating the actual, measurable, physics statistics in game. We'll have to implement that, as well as the ability to track them via this over lay, down the road.
What this should be is some sort of bullet point overlay on the screen of the car sim. It has to reflect some actual changing value in real time. Until the "Measurable Physics" is done, it doesn't have to be physics statistics. It can be anything, like time elapsed in seconds; we just need a proof of concept that can be modified to measure physics later on.
Creating some form of Physics statistics overlay on the car sim as a UI element. We'll use this later to track the actual physics numbers.
This is separate from creating the actual, measurable, physics statistics in game. We'll have to implement that, as well as the ability to track them via this over lay, down the road.
What this should be is some sort of bullet point overlay on the screen of the car sim. It has to reflect some actual changing value in real time. Until the "Measurable Physics" is done, it doesn't have to be physics statistics. It can be anything, like time elapsed in seconds; we just need a proof of concept that can be modified to measure physics later on.