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Riebart
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diana
A proof-of-concept open-source clone of Artemis with realistic physics and decoupled multiplayer capacity.
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Add a read/write debug socket
#69
Riebart
opened
2 months ago
0
Bugfix: bad variable names in SpaceObject.setOrientation
#68
tfriesen
closed
8 months ago
0
EXPERIMENT: Code-gen and reflectable structs for messages in C++.
#67
Riebart
opened
1 year ago
0
Wrap C++ MIMOServer in pybind11 and replace Python implementation
#66
Riebart
opened
1 year ago
0
Move compiled artifacts out of the git tree
#65
Riebart
opened
1 year ago
0
Option to disable unisim metrics
#64
tfriesen
opened
1 year ago
0
Turn python code into a proper package and use venv
#63
tfriesen
opened
1 year ago
0
Explore pybind11 for exposing a unified C++ messaging stack to Python
#62
Riebart
opened
1 year ago
0
Re-evaluate the use of structs in unisim, and either use C++ classes or unions.
#61
Riebart
opened
1 year ago
0
Bring in FixedPoint templating and extensions
#60
Riebart
opened
1 year ago
0
Changing branch triggers for unisim workflow
#59
Riebart
closed
1 year ago
0
Fix workflow trying to commit on master.
#58
Riebart
closed
1 year ago
0
Consider zmq for message transport instead of mimoserver
#57
Riebart
opened
1 year ago
0
Explore codegen for C messaging, and Boost.Python
#56
Riebart
opened
1 year ago
0
Changing input option to --no-realtime-physics
#55
Riebart
closed
1 year ago
0
Change default to realtime physics.
#54
Riebart
closed
1 year ago
0
52/update net 2d client
#53
Riebart
closed
1 year ago
0
Update .NET 2D Client
#52
Riebart
closed
1 year ago
0
14 add GitHub actions for building headers and binaries
#51
Riebart
closed
1 year ago
0
Adding github actions for Unisim
#50
Riebart
closed
1 year ago
0
Brute forcing more verbose logging into unisim
#49
Riebart
closed
1 year ago
0
Standardize all unisim output with printf/fprintf and stdout/stderr
#48
Riebart
opened
1 year ago
0
Convert all verbose logging output to JSON for filtering with jq
#47
Riebart
opened
1 year ago
0
Add a Github action or commit hook to run mypy on committed code
#46
tfriesen
opened
1 year ago
0
Enhance verbose logging of unisim
#45
tfriesen
closed
1 year ago
1
Implement the ability to query the unisim if it is safe to spawn here, or conditionall spawn here
#44
tfriesen
opened
1 year ago
0
Determine why comm beams miss their target with narrow h_focus
#43
tfriesen
opened
1 year ago
0
UEClient helm still doesn't really work right as of 83b5e16631af557476c775e985effc76469ab368
#42
Riebart
opened
1 year ago
0
Promote Unisim port selections to `Params` object
#41
Riebart
closed
1 year ago
0
Iterative collision scopes and temporal culling of collision tests
#40
Riebart
opened
1 year ago
0
Beam tick early rejection of objects based on if object is in front of the wavefront
#39
Riebart
opened
1 year ago
0
Refactor and rewrite
#38
Riebart
opened
1 year ago
0
Partial support for relativity
#37
Riebart
opened
1 year ago
0
Bring in FixedPoint code
#36
Riebart
opened
1 year ago
0
Panda3D 2D Client
#32
Riebart
opened
1 year ago
0
Add Gravity Scan for detecting celestial objects with needing to scan the system.
#31
Riebart
opened
1 year ago
1
Add rotational momentum and inertia during collisions with hierarchical non-spherical collision boundaries
#30
Riebart
opened
1 year ago
0
Merge in UE client and unisim changes
#29
Riebart
closed
1 year ago
0
Testor.py homing tests seem to occasionally cause a unisim crash
#28
Riebart
opened
1 year ago
0
Test vectorization on Unisim
#27
Riebart
opened
1 year ago
0
Support rotation of bodies, especially merged or physically bound ones
#26
Riebart
opened
1 year ago
0
BUG(unisim): Visdata client closing sockets causes a crash
#25
Riebart
opened
1 year ago
1
Some kind of way to implement transport of items
#24
Riebart
opened
1 year ago
0
Support for planet properties
#23
Riebart
opened
1 year ago
0
Bring in libodb as a submodule
#22
Riebart
opened
1 year ago
0
Multithread collisions and get details performance metrics
#21
Riebart
opened
1 year ago
0
Stiction, physical binding of objects together.
#20
Riebart
opened
1 year ago
0
Add simple Panda3d client
#19
Riebart
opened
1 year ago
0
GPU collision acceleration?
#18
Riebart
opened
1 year ago
0
Beam shadowing
#17
Riebart
opened
1 year ago
0
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