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Rigamorphius
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AfricanSky
Indie Team Large Project
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stretch: 3rd animated enemy
#155
djblooky
closed
4 years ago
0
enemy sword sounds
#154
djblooky
closed
4 years ago
0
Sound implementation
#153
djblooky
closed
4 years ago
0
player double punches when moving and punching
#152
djblooky
closed
4 years ago
0
Enemy fix
#151
djblooky
closed
4 years ago
0
Enemy behaviour fixes
#150
andrewfeagley
closed
4 years ago
0
Fixes Lives Counter
#149
andrewfeagley
closed
4 years ago
0
animated life and health potion prefabs
#148
djblooky
closed
4 years ago
0
enemy shouldnt be able to walk on top of the player
#147
djblooky
closed
4 years ago
0
Game logo
#146
djblooky
closed
4 years ago
0
enemies should drop potions on death, more health potions than life potions
#145
djblooky
closed
4 years ago
0
player and enemy hurt blinking white animation
#144
djblooky
closed
4 years ago
0
stop enemy spawning backwards
#143
djblooky
closed
4 years ago
0
animate clouds in background main level
#142
djblooky
opened
4 years ago
0
animate potion bottles
#141
djblooky
closed
4 years ago
0
Enemy behaviour fixes
#140
andrewfeagley
closed
4 years ago
0
tutorial text
#139
djblooky
closed
4 years ago
0
game over: display kills
#138
djblooky
closed
4 years ago
0
music implementation
#137
djblooky
closed
4 years ago
0
sound implementation
#136
djblooky
closed
4 years ago
0
Enemy implementation
#135
djblooky
closed
4 years ago
0
UI not scaling
#134
djblooky
closed
4 years ago
0
Enemy spawn is becoming disabled on scene start
#133
djblooky
closed
4 years ago
0
respawn moves you back to spawn and has more of a delay
#132
djblooky
closed
4 years ago
0
enemy attack animation PNGS are inconsistent with other animation dimensions
#131
djblooky
closed
4 years ago
0
Separate health bar scripts for player and enemy
#130
djblooky
closed
4 years ago
0
test fighting wave enemies
#129
djblooky
closed
4 years ago
0
player lives can decrease to zero and stay at zero for a full life
#128
djblooky
closed
4 years ago
0
player health bar wont decrease
#127
djblooky
closed
4 years ago
0
Enemy max health bar fill should scale to correct health
#126
djblooky
closed
4 years ago
0
Enemy now chases player
#125
andrewfeagley
closed
4 years ago
0
Enemy behaviour fixes
#124
andrewfeagley
closed
4 years ago
0
Enemy behaviour fixes
#123
andrewfeagley
closed
4 years ago
0
Ui
#122
Rigamorphius
closed
4 years ago
0
player glitch flips when colliding with edges of world bounds
#121
djblooky
closed
4 years ago
0
Switch hard-coded player input out for unity bindings to allow for controller support
#120
djblooky
closed
4 years ago
0
Get a single enemy to work properly in LEVEL 1
#119
djblooky
closed
4 years ago
0
Implement enemy waves
#118
djblooky
closed
4 years ago
0
multiple camera stop points for game flow
#117
djblooky
closed
4 years ago
0
Camera goes out of bounds
#116
djblooky
closed
4 years ago
0
health pack art
#115
djblooky
closed
4 years ago
0
Charlie
#114
djblooky
closed
4 years ago
0
Enemy UI
#113
djblooky
closed
4 years ago
0
Andrew and Tino's Enemy scripts do not play well with one another.
#112
andrewfeagley
closed
4 years ago
0
Enemy ai
#111
andrewfeagley
closed
4 years ago
0
Enemy ai
#110
andrewfeagley
closed
4 years ago
1
Replace enemy sprite
#109
djblooky
closed
4 years ago
0
Check in with tino
#108
djblooky
closed
4 years ago
0
potion bottle revision
#107
djblooky
closed
4 years ago
0
Get UI working?
#106
djblooky
closed
4 years ago
0
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