Closed DeroPlayz closed 1 year ago
You can create your own remap configs by creating remap files in ux0:data/DaedalusX64/ControllerConfigs
Thanks, I did know that, but can I modify what inputs go through as the N64 joystick?
On Sun, Jan 1, 2023, 5:47 AM Rinnegatamante @.***> wrote:
You can create your own remap configs by creating remap files in ux0:data/DaedalusX64/ControllerConfigs
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Yes, you can map whatever N64 control to whatever Vita control. You'll find there several already made remap configs you can use as inspiration.
Cool, thanks!
On Sun, Jan 1, 2023, 6:39 AM Rinnegatamante @.***> wrote:
Yes, you can map whatever N64 control to whatever Vita control. You'll find there several already made remap configs you can use as inspiration.
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Sorry for pestering you again, but how would I remap, say, the N64 Joystick to the arrow pad? I don't see the syntax (ie N64.LUp = VITA.Up) for it in any of the controller config files. Thanks and sorry!
On Sun, Jan 1, 2023, 1:52 PM Rinnegatamante @.***> wrote:
Closed #255 https://github.com/Rinnegatamante/DaedalusX64-vitaGL/issues/255 as completed.
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These are the list of controls bindable.
Hello, this isn't so much of a bug or issue per se so much as it is a request. Is there a way to remap the N64 joystick with the remap files? I have GoldenEye 007, and want to have conventional shooter controls; all movement on one joystick and all camera control on the other. Thanks!