Rinnegatamante / DaedalusX64-vitaGL

Daedalus X64 port for PSVITA through vitaGL.
GNU General Public License v2.0
395 stars 47 forks source link

[BUG] Some games have incorrect frame limit #91

Open Rinnegatamante opened 4 years ago

Rinnegatamante commented 4 years ago

There are some games having incorrect frame limit. So far:

Bean5ta commented 4 years ago

Banjo Kazooie locks at 23.5/28.5fps (EUR/US) instead of 25/30 when audio is enabled. Frame limiter is fine when audio is disabled

Shinriji commented 4 years ago
Rinnegatamante commented 4 years ago

The fact that a game runs at 60 doesn't mean it's supposed to lock at that value. Whatever game will run at 60 if possible without sound (eg: SM64).

Shinriji commented 4 years ago

Added target framerate on OG hardware

Shinriji commented 4 years ago

Space Invaders locks at 40 (should be 60)

yuyumaster commented 4 years ago

Paper Mario is locked at 70 fps, should be 60fps instead.

yuyumaster commented 4 years ago

Super Smash Bros with Daedalus 0.4 locks at 71.9 fps during menus and 1 vs 1 battles (should be 60fps).